MatthewGo707's PG3D Suggestions Thread

DUAL AK MINIS
khD1X4U.png

This is based on the Soviet AKS74U submachine gun. It is basically the dual AK Minis available only in Campaign and SG, but has high fire rate, good mobility and outstanding damage and capacity.
FEATURES:
= Automatic
TYPE:
= Primary
GRADE:
= Legendary
FIRING SOUND:

= AK Mini's

DUAL AK MINIS
  • EFFICIENCY: 20 (6 HP/headshot)
  • FIRE RATE: 100 (960 rpm)
  • CAPACITY: 80 (max 480)
  • MOBILITY: 120
  • COST: 220 coins
  • LEVEL REQUIRED: 22
RECOMMENDED MAPS:
  • Pool Party
  • Silent School
  • White House
  • Cargo Ship
  • Coliseum
  • Area 52 Labs
  • Heaven Garden
  • Christmas Dinner
  • Space Station
  • D-Day
  • Pirates!
  • Nuclear City
  • Parkour City
  • Mafia Cottage
  • Warehouse Assault
  • Sky Islands
  • Ice Palace
  • Space Arena
  • Night Pool
  • Ant's Life
  • King of the Hill
  • Emperor's Palace
  • Train Depot
  • Toy Factory
  • North Pole

SPACE REVOLVERS
VQMw2LU.png

This weapon is based on the Brazilian Taurus Raging Bull revolver. It shoots blue lasers upon firing.
Features:
= Single Shots
= Laser
Firing sound:
= Laser Minigun's
Type:
= Back Up
Grade:
= Legendary

SPACE REVOLVERS
= Efficiency: 26
= Fire rate: 91
= Capacity: 20 (max 100)
= Mobility: 120
= Cost: 220 gems
= Level required: 27

Supported maps:
= All maps but Knife Party and Sniper Forts

PROS:
= Deals massive damage (dealing 20 HP per shot)
= Is dual wield
= Almost effective as Dual Hawks
= Good Mobility

CONS:
= Lacks accuracy due to having no scope
= Makes the user vulnerable to Area Damage weapons.

HEAVY BERTHA
6YYj8RU.png

Features:
= Melee
Type:
= Melee
Sound:
= Warrior Axe's

HEAVY BERTHA
= Efficiency: 28
= Attack: 80
= Mobility: 85
= Cost: 300 gems
= Level required: 27

TARGET PISTOL
qUecXja.png

This weapon is based from the real-world IMI Desert Eagle Target pistol. It has the golden texture of this weapon which requires the Ruby League and costs 120 coins. The golden texture itself resembles the Desert Eagle (no upgrades) but has a 4x scope and the long extended barrel.
Features:
= Single shots
= 4x Zoom

= Efficiency: 23
= Fire rate: 93
= Capacity: 9 (max 45)
= Mobility: 115
= Cost: 165 gems
= Type: Backup
= Firing sound: Desert Eagle's (Base)

Suggestion for Demoman
Rename Demoman to "Demolition Cannon" since it would be a copyright strike with Team Fortress 2.

CHARGE SHOTGUN
nX4ObXW.png

This is based from Saiga 12 and that it resembles the "Predator" but has different stock, magazine, and the exhaust. When this weapon is at full charge, it fires 100 spread shots.
Features:
= Shotgun
= Charge Shot
= Ricochet
Type:
= Primary
Firing sound:
= Exterminator's

CHARGE SHOTGUN
= Efficiency: 17
= Fire rate: 93
= Capacity: 100 (200)
= Mobility: 105
= Cost: 210 coins
= Level required: 17

CHARGE SHOTGUN UP1
= Efficiency: 23
= Fire rate: 93
= Capacity: 100 (max 200)
= Mobility: 115
= Cost: 117 gems
= Level required: 27

SNIPER REVOLVER

This is based on the Thompson Contender G2 break-action rifle/pistol with the ACOG scope.
FEATURES:
= Single shots
= 6X Zoom
TYPE:
= Back Up
FIRING SOUND:
= Executioner's

SNIPER REVOLVER
  • EFFICIENCY: 22
  • FIRE RATE: 84
  • CAPACITY: 1 (max 49)
  • MOBILITY: 120
  • COST: 235 gems
  • LEVEL REQUIRED: 22
 
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ELECTRO-RIFLE
wLOOdzT.png

This is based on the Winchester Model 1866 lever-action rifle but is electric-themed.
FEATURES:
= Rockets
= Area Damage
= 6X Zoom
TYPE:
= Sniper
FIRING SOUND:
= Shark Spark's

ELECTRO-RIFLE
  • EFFICIENCY: 23
  • FIRE RATE: 87
  • CAPACITY: 10 (MAX 60)
  • MOBILITY: 120
  • COST: 235 gems
  • LEVEL REQUIRED: 22

MACHINE PISTOL (OLD)
index.php

This weapon is based from the real life Calico M950A (as what the name exactly says below).
Type: Backup
Machine Pistol:
=Efficiency: 9
=Capacity: 50
=Fire rate: 98
=Mobility: 110
=Cost: 150 coins


Machine Pistol Up1:
=Efficiency:15
=Capacity: 50
=Fire rate: 98
=Mobility: 110
=Cost: 115 coins


Machine Pistol Up2:
=Efficiency: 20
=Capacity: 60
=Fire rate: 98
=Mobility: 120
=Cost: 70 diamonds


Features:
=Automatic

ELITE MACHINE GUN (Old)
wmhjjcA.png

ELITE MACHINE GUN:
= EFFICIENCY:
11
= FIRE RATE: 98
= CAPACITY: 50
= MOBILITY: 105
= COST: 375 coins
= LEVEL REQUIRED: Level 1
= TYPE: Primary
= APPEARANCE: From the above photo

ELITE MACHINE GUN UP1:
= EFFICIENCY:
16
= FIRE RATE: 98
= CAPACITY: 75
= MOBILITY: 105
= COST: 300 coins
= LEVEL REQUIRED: Level 12
= TYPE: Primary
= APPEARANCE: Gold in appearance

ELITE MACHINE GUN UP2:
= EFFICIENCY:
21
= FIRE RATE: 98
= CAPACITY: 100
= MOBILITY: 110
= COST: 275 gems
= LEVEL REQUIRED: Level 22
= TYPE: Primary
= APPEARANCE: Red color

FEATURES:
= Automatic
= Wall Break
 
"RAMPAGE"
9JxIEDU.png

This is based on the M134 6-barreled Minigun with the pistol grip. It fires 30 volleys.
FEATURES:
= Automatic
TYPE:
= Primary
GRADE:
= Legendary
FIRING SOUND:

= Turret's
GOLDEN SKIN REQUIREMENTS:
= Adamant League
= 205 gems

"RAMPAGE"
  • EFFICIENCY: 29 (10 HP/headshot)
  • FIRE RATE: 100 (6000 rpm)
  • CAPACITY: 750 (max 75000)
  • MOBILITY: 115
  • COST: 375 gems
  • LEVEL REQUIRED: 27

PROS:
  • Insanely-fast fire rate (60 rps)
  • Has a massive capacity (750 rounds in use)
  • OK mobility
  • Can target sniper users due to its accuracy being like Dragon Breath's
  • Can be used for backing up teammates
  • Deals massive damage per shot
  • The buffed version of Automatic Peacemaker
  • Can be used against Ghost Lantern users
  • A deadly of all Primary weapons
  • Can be used for defense for team members
CONS:
  • Has a pinpoint accuracy, meaning that the user cannot use this against cornering users.
  • Area damage can make short work on its users
  • Non-scoped
RECOMMENDED MAPS:
  • Toy Factory
  • Silent School
  • North Pole
  • Space Station
  • King of the Hill
  • Pool Party
  • Nuclear City
  • D-Day
  • Cargo Ship
  • Warehouse Assault
  • White House
  • Christmas Dinner
  • Coliseum
  • Area 52 Labs
  • Mafia Cottage
  • Parkour City
  • Pirates!
  • Sky Islands
  • Heaven Garden
  • Two Castles
  • Mining Camp

ELECTROMAGNETIC MACHINE GUN
Cz2PRCg.png

This weapon is based from the Heckler & Koch MP5K submachine gun.
Type: Special
Features:
= Automatic
= Chain Shot

ELECTROMAGNETIC MACHINE GUN:
= Efficiency: 9
= Capacity: 30 (max 120)
= Fire Rate: 98
= Mobility: 120
= Level required: 7
= Cost: 200 coins

ELECTROMAGNETIC MACHINE GUN UP1:
= Efficiency: 14
= Capacity: 30 (max 120)
= Fire Rate: 98
= Mobility: 120
= Level required: 17
= Cost: 165 coins

ELECTROMAGNETIC MACHINE GUN UP2:
= Efficiency: 21
= Capacity: 40 (max 160)
= Fire Rate: 98
= Mobility: 120
= Level required: 27
= Cost: 230 coins or 105 gems

MINES MACHINE GUN
nS6sRhM.png

This weapon is based from the real-world la France M16K machine gun. It fires 1 mine per shot and when it is hit on the ground, it will not explode; but if it hits the wall, it will explode. Its firing sound is the Grenade Launcher's.

SEMI-AUTO PISTOL
LAR%20Grizzly%20Magnum.jpg

This weapon is based from the real-life LAR Grizzly Win Mag.
Features:
= Single Shots
Type:
= Back Up
Grade:
= Legendary
Firing sound:

= Fast Death's

SEMI-AUTO PISTOL
= Efficiency: 19
= Fire rate: 93 (240 RPM)
= Capacity: 7 (max 35)
= Mobility: 120
= Cost: 205 gems
= Level required: 17

SEMI-AUTO PISTOL
= Efficiency: 25
= Fire rate: 93 (240 RPM)
= Capacity: 7 (max 35)
= Mobility: 120
= Cost: 139 gems
= Level required: 27

TRACER SHOTGUN
USAS12shotgun4104.jpg

This weapon is based from the USAS-12 shotgun. It has the tracer rounds feature which are "bullets or cannon caliber projectiles that are built with a small pyrotechnic charge in their base. Ignited by the burning powder, the pyrotechnic composition burns very brightly, making the projectile trajectory visible to the naked eye during daylight, and very bright during nighttime firing. This enables the shooter to make aiming corrections without observing the impact of the rounds fired and without using the sights of the weapon." (Wikipedia) This has a Homing Missile attribute but does not explode upon impact, not unlike the Bee Swarm Spell.
Features:
= Shotgun
= Homing Missile
= Burning
Type:
= Primary
Firing sound:
= Heavy Shotgun's

TRACER SHOTGUN:
= Efficiency: 17 (6 HP/headshot)
= Fire Rate: 89
= Capacity: 10 (max 70)
= Mobility: 120
= Cost: 230 gems
= Level required: 17

TRACER SHOTGUN UP1:
= Efficiency: 25 (12 HP/headshot)
= Fire Rate: 89
= Capacity: 10 (max 70)
= Mobility: 120
= Cost: 135 gems
= Level required: 27

RECOMMENDED MAPS:
  • Toy Factory
  • Silent School
  • North Pole
  • Space Station
  • King of the Hill
  • Pool Party
  • Nuclear City
  • D-Day
  • Cargo Ship
  • Warehouse Assault
  • White House
  • Christmas Dinner
  • Coliseum
  • Area 52 Labs
  • Mafia Cottage
  • Parkour City
  • Pirates!
  • Sky Islands
  • Heaven Garden
  • Two Castles
  • Mining Camp
 
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POISONOUS TRAUMA
XVcdmk3.png

This is based on the green chainsaw but with poisonous streak on the blades.
FEATURES:
= Chainsaw
= Bleeding
= Poison
TYPE:
= Melee
SOUND:
= Chainsaw Sword's

POISONOUS TRAUMA
  • EFFICIENCY: 23
  • ATTACK: 100 (Continuous use)
  • MOBILITY: 115
  • COST: 230 coins
  • LEVEL REQUIRED: 22

"ULTIMACY"
8EWzBXU.png

This is based on the Heckler & Koch USP Match.
FEATURES:
= Single shots
TYPE:
= Back Up
GRADE:
= Epic
or Legendary
FIRING SOUND:

= Desert Eagle's (final upgrade version)

"ULTIMACY"
  • EFFICIENCY: 13 (28 HP/Headshot)
  • FIRE RATE: 93
  • CAPACITY: 12 (max 120)
  • MOBILITY: 120
  • COST: 185 coins
  • LEVEL REQUIRED: 7
"ULTIMACY" UP1
  • EFFICIENCY: 19 (45 HP/Headshot)
  • FIRE RATE: 93
  • CAPACITY: 12 (max 120)
  • MOBILITY: 120
  • COST: 175 coins
  • LEVEL REQUIRED: 17
"ULTIMACY" UP2
  • EFFICIENCY: 25 (64 HP/Headshot)
  • FIRE RATE: 93
  • CAPACITY: 12 (max 120)
  • MOBILITY: 130
  • COST: 151 gems
  • LEVEL REQUIRED: 27
RECOMMENDED MAPS:
  • All but Sniper forts and Knife Party

NUCLEAR SHOTGUN (Old)
pblETrg.png

This weapon is based from the real-world Fostech Origin 12. When firing, it fires 3 rocket spreads per shot. Its firing sound is that of the Apocalypse, and Armageddon.
Weapon type is premium.

MAGISTRATE
FxyoSI4.png

This weapon is based from the Italian Franchi PA-8 shotgun.
Features:
= Shotgun
Type:
= Primary
Firing sound
= X-mas Destroyer's

"MAGISTRATE"
= Efficiency: 16
= Capacity: 8 (max 40)
= Fire rate: 150 RPM
= Mobility: 115
= Cost: 230 coins
= Level required: 17

"MAGISTRATE" UP1
= Efficiency: 23
= Capacity: 8 (max 40)
= Fire rate: 150 RPM
= Mobility: 115
= Cost: 133 gems
= Level required: 27

DARK FANTASY

This is based on the Magpul FMG-9 submachine gun.
FEATURES:
= Automatic
TYPE:
= Primary
GRADE:
= Legendary
FIRING SOUND:

= Fast Death's

DARK FANTASY
  • EFFICIENCY: 25 (6 HP/headshot)
  • FIRE RATE: 100 (1052 rpm)
  • CAPACITY: 50 (max 300)
  • MOBILITY: 130
  • COST: 235 gems
  • LEVEL REQUIRED: 27
 
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NUCLEAR REDEMPTION
Mx5rE5e.png

This is based on the Heckler & Koch MP5K SMG.
FEATURES:
= Automatic
= Area Damage
TYPE:
= Back Up
FIRING SOUND:
= Nuclear Revolver's

NUCLEAR REDEMPTION
  • EFFICIENCY: 23
  • FIRE RATE: 100 (900 rpm)
  • CAPACITY: 40 (max 240)
  • MOBILITY: 120
  • COST: 245 gems
  • LEVEL REQUIRED: 22

SPARKLY SHOTGUN
weXUiII.png

This is based on the Belgian FN Herstal TPS Pump-action shotgun. This fires 16 spark shots (like that of Spark Shark's) that explodes upon impact. Unlike the Spark Shark, it does not slow the target within its blast radius.
FEATURES:
JZoqRSO.png

TYPE:
= Premium
FIRING SOUND:
= Spark Shark's

SPARKLY SHOTGUN
  • EFFICIENCY: 28 (85 HP/rockets)
  • FIRE RATE: 87
  • CAPACITY: 10 (max 50)
  • MOBILITY: 130
  • COST: 385 gems
  • LEVEL REQUIRED: 27

"REDEMPTION"

This is based on the German DSR Precision DSR-1 bolt-action sniper rifle. This is the extremely powerful variant of Elephant Hunter.
FEATURES:
= Single shots
= 10X Zoom
TYPE:
= Sniper
GRADE:
= Legendary
FIRING SOUND:

= Elephant Hunter's

"REDEMPTION"
  • EFFICIENCY: 27 (160 HP/headshot)
  • FIRE RATE: 77
  • CAPACITY: 20 (max 160)
  • MOBILITY: 120
  • COST: 253 coins
  • LEVEL REQUIRED: 27

KHRUSHCHEV'S REVENGE
800px-12.7-%D0%BC%D0%BC_%D1%81%D0%BD%D0%B0%D0%B9%D0%BF%D0%B5%D1%80%D1%81%D0%BA%D0%B0%D1%8F_%D0%B2%D0%B8%D0%BD%D1%82%D0%BE%D0%B2%D0%BA%D0%B0_%D0%92%D0%9A%D0%A1_-_%D0%A2%D0%B5%D1%85%D0%BD%D0%BE%D0%BB%D0%BE%D0%B3%D0%B8%D0%B8_%D0%B2_%D0%BC%D0%B0%D1%88%D0%B8%D0%BD%D0%BE%D1%81%D1%82%D1%80%D0%BE%D0%B5%D0%BD%D0%B8%D0%B8-2012_01.jpg

This is based on the Soviet VKS Sniper Rifle.
FEATURES:
= Single shots
= 10X Zoom (base)
= 20X Zoom (UP1)
TYPE:
= Sniper
GRADE:
= Legendary
FIRING SOUND:

= Guerrilla Rifle's

KHRUSHCHEV'S REVENGE
  • EFFICIENCY: 18 (50 HP/headshot)
  • FIRE RATE: 79
  • CAPACITY: 9 (max 45)
  • MOBILITY: 105
  • COST: 220 gems
  • LEVEL REQUIRED: 17
KHRUSHCHEV'S REVENGE UP1
  • EFFICIENCY: 26 (76 HP/headshot)
  • FIRE RATE: 79
  • CAPACITY: 9 (max 45)
  • MOBILITY: 115
  • COST: 200 gems
  • LEVEL REQUIRED: 27

ROYAL HIGHNESS

This is based on the British Accuracy International AS50 anti-material sniper rifle. This shoots blue laser like Laser Crossbow.
FEATURES:
= Single shots
= Piercing shots
= 10X Zoom
TYPE:
= Sniper
GRADE:
= Legendary
FIRING SOUND:

= Impulse Sniper Rifle's

ROYAL HIGHNESS
  • EFFICIENCY: 28 (120 HP/headshot)
  • FIRE RATE: 77
  • CAPACITY: 10 (max 100)
  • MOBILITY: 100
  • COST: 275 gems
  • LEVEL REQUIRED: 27

LASER RIFLE
Rut8rtz.png
 
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EFFECT IMMUNATOR
This is based on the Pet Booster but has a blue vial instead of orange-red. This introduces the new feature = the Effect Blocker, this means you are immune to any weapon effects (Poison, Charm, Burning, Slows the Target, Bleeding, Random Effect) but does NOT block area damage and critical damage effect of the weapon.
FEATURES:
= Effect Blocker
TYPE:
= Support

EFFECT IMMUNATOR
  • DURATION: 60
  • COOLDOWN: 15
  • COST: 230 coins
  • LEVEL REQUIRED: 22

EFFECT REFLECTOR
This is based on the Pet Booster, but has the yellow vial instead of orange-red. This introduces the new feature = Effect Reflector, which is the feature that allows you not to take damaging effects (Poison, Charm, Burning, Slows the Target, Bleeding, Random Effect) but instead make the said effect/s ricochet back to the effect-causing weapon users, causing the effect-causing weapon users to commit self-harm in the process.
FEATURES:
= Effect Reflector
TYPE:
= Support

EFFECT REFLECTOR
  • DURATION: 60
  • COOLDOWN: 15
  • COST: 200 coins
  • LEVEL REQUIRED: 22

ANTIDOTE
This is based on the real-life antidote medicine. This introduces the new feature = Anti-poisoning; that is, you will not be poisoned within the limited time by the weapons that has poison attribute.
FEATURES:
= Anti-poisoning
TYPE:
= Support

ANTIDOTE
  • DURATION: 120
  • COOLDOWN: 15
  • COST: 170 coins
  • LEVEL REQUIRED: 1

ANTI-FREEZE DRINK
This is based on the vodka. This introduces the new feature = Anti-freezing, meaning that you cannot be slowed down when being hit by the weapon that slows down target.
FEATURES:
= Anti-freezing
TYPE:
= Support

ANTI-FREEZE DRINK
  • DURATION: 60
  • COOLDOWN: 15
  • COST: 190 coins
  • LEVEL REQUIRED: 1

COLD WATER JUG
This is based on the normal water jug. This introduces the new feature = Anti-burning, which prevents "Burning" from taking in effect against you. This allows you to survive with ease through the attack led by Fire Demon, flamethrower, and Dragon Whistle players.
FEATURES:
= Anti-burning
TYPE:
= Support

ANTI-FREEZE DRINK

  • DURATION: 60
  • COOLDOWN: 15
  • COST: 185 coins
  • LEVEL REQUIRED: 1

IMPERIAL MACHINE GUN
Japan_Type_62_General_Purpose_Machine_Gun.jpg

This weapon is based on the Japanese Sumitomo Type 62 general purpose machine gun.
Features:
= Automatic
Type:
= Primary
Grade:
= Legendary
Firing sound:

= Heavy Machine Gun's

IMPERIAL MACHINE GUN
= Efficiency: 20 (6 HP per headshot)
= Fire rate: 100 (650 rpm)
= Capacity: 100 (max 500)
= Mobility: 110
= Cost: 300 coins
= Level required: 22

SHORT REVOLVER
150853_01_lg_1_0.jpg

This is based from the Smith and Wesson Model 686 revolver
FEATURES:
  • Single Shots
TYPE:
  • Back Up
FIRING SOUND:
  • Old Revolver's
GRADE:
  • UNCOMMON or COMMON
SHORT REVOLVER
  • EFFICIENCY: 5
  • FIRE RATE: 91
  • CAPACITY: 7 (max 49)
  • MOBILITY: 120
  • COST: 45 coins
  • LEVEL REQUIRED: 1
LITTLE FRIEND UP1
  • EFFICIENCY: 9
  • FIRE RATE: 91
  • CAPACITY: 7 (max 49)
  • MOBILITY: 120
  • COST: 40 coins
  • LEVEL REQUIRED: 7
LITTLE FRIEND UP2
  • EFFICIENCY: 15
  • FIRE RATE: 91
  • CAPACITY: 7 (max 49)
  • MOBILITY: 120
  • COST: 65 gems
  • LEVEL REQUIRED: 17
PROS:
  • The excellent and powerful derivative of Old Revolver
  • Basically the Old Revolver but with short barrel and more power and upgrades
  • Extremely affordable but with more power only for low levels (Costing only 45 coins)
  • Good mobility
  • Excellent damage in headshots
  • The usable form of Old Revolver
CONS:
  • Pointless in long ranges
  • Can be countered with Sniper, Area Damage, and Primary users
  • Not recommended for Level 27 users due to its mediocre damage

"JARHEAD"
Uve9K15.png

This is based on the China Lake Grenade Launcher.
FEATURES:
= Rockets
= Area Damage
TYPE:
= Premium
GRADE:
= Legendary
FIRING SOUND:

= Armageddon's
GOLDEN SKIN REQUIREMENTS:
= Adamant League
= 150 gems

"JARHEAD"
  • EFFICIENCY: 29 (150 HP)
  • FIRE RATE: 71
  • CAPACITY: 2 (max 50)
  • MOBILITY: 120
  • COST: 260 gems
  • LEVEL REQUIRED: 27
 
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EMPEROR'S WRATH

This is based on the ninjatō.
FEATURES:
= Melee
= Bleeding
TYPE:
= Melee
Grade:
= Legendary
Sound:

= Katana's or Sword of Shadows's

EMPEROR'S WRATH
  • EFFICIENCY: 25 (54 HP/headshot)
  • ATTACK: 97
  • MOBILITY: 130
  • COST: 235 gems
  • LEVEL REQUIRED: 27

URBAN LEGEND
YxTcy0N.png

This is based on the German Heckler & Koch MP7 submachine gun.
FEATURES:
= Automatic
= 4X Zoom
TYPE:
= Primary
GRADE:
= Epic or Legendary
FIRING SOUND:

= Uzi-Uzi's

URBAN LEGEND
  • EFFICIENCY: 19 (8 HP/headshot)
  • FIRE RATE: 100 (720 rpm)
  • CAPACITY: 32 (max 480)
  • MOBILITY: 120
  • COST: 340 coins
  • LEVEL REQUIRED: 17
URBAN LEGEND UP1
  • EFFICIENCY: 17 (14 HP/headshot)
  • FIRE RATE: 100 (720 rpm)
  • CAPACITY: 50 (max 750)
  • MOBILITY: 130
  • COST: 240 coins
  • LEVEL REQUIRED: 27

URBAN CHAOS

This is based on Heckler & Koch M320 Grenade Launcher
FEATURES:
= Looping Shot
= Area Damage
TYPE:
= Premium
GRADE:
= Legendary
FIRING SOUND:

= Grenade Launcher's

URBAN CHAOS
  • EFFICIENCY: 23 (55 HP)
  • FIRE RATE: 71
  • CAPACITY: 1(max 49)
  • MOBILITY: 130
  • COST: 240 coins
  • LEVEL REQUIRED: 22

"SABOTEUR"

This is based on the Soviet DP-64 Grenade Launcher
FEATURES:
= Rockets
= Area Damage
TYPE:
= Premium
GRADE:
= Legendary
FIRING SOUND:

= Easter Bazooka's

"SABOTEUR"
  • EFFICIENCY: 27 (80 HP)
  • FIRE RATE: 10
  • CAPACITY: 1 (max 9)
  • MOBILITY: 115
  • COST: 290 gems
  • LEVEL REQUIRED: 27

DEADLY ALLIANCE

This is based on the Heckler & Koch Alliant Systems XM25 CDTE grenade launcher.
FEATURES:
= Rockets
= Area Damage
= 4X Zoom
TYPE:
= Premium
GRADE:
= Legendary
FIRING SOUND:

= Big Buddy's

DEADLY ALLIANCE
  • EFFICIENCY: 26 (65 HP)
  • FIRE RATE: 77
  • CAPACITY: 1 (max 9)
  • MOBILITY: 115
  • COST: 290 gems
  • LEVEL REQUIRED: 27

DEADLY HIGHNESS

This is based on the British PIAT grenade launcher.
FEATURES:
= Rockets
= Area Damage
= Burning
TYPE:
= Premium
GRADE:
= Legendary
FIRING SOUND:

= Stinger's

DEADLY HIGHNESS
  • EFFICIENCY: 25
  • FIRE RATE: 10
  • CAPACITY: 1 (max 9)
  • MOBILITY: 110
  • COST: 260 gems
  • LEVEL REQUIRED: 27
 
SHOTGUN CARBINE
VBFtjBv.png

This is based on the Double-barreled Shotgun, but has a carbine clip. It fires 4 burst shots per fire.
FEATURES:
= Semi-auto
= Shotgun
TYPE:
= Primary
FIRING SOUND:
= Dual Shotguns's

SHOTGUN CARBINE
  • EFFICIENCY: 23
  • FIRE RATE: 93
  • CAPACITY: 20 (max 300)
  • MOBILITY: 125
  • COST: 210 coins
  • LEVEL REQUIRED: 22

"NIGHTMARE"
3yfHY1B.png

This weapon is based from the MAC 11's M-11 submachine gun. This is the only weapon (for UP2) to feature the flashlight. If the user has this weapon, he can turn the flashlight on and off.
Features:
= Automatic
= Silent
= Flashlight (UP2)
Type:
= Primary
Firing sound:
= Simple Machine Gun's

"NIGHTMARE"
= Efficiency: 12
= Fire Rate: 100 (23 rounds per second)
= Capacity: 50 (max 200)
= Mobility: 110
= Cost: 185 coins
= Level required: 7

"NIGHTMARE" UP1
= Efficiency: 18
= Fire Rate: 100 (23 rounds per second)
= Capacity: 60 (max 240)
= Mobility: 110
= Cost: 160 coins
= Level required: 27

"NIGHTMARE" UP2
= Efficiency: 25
= Fire Rate: 100 (23 rounds per second)
= Capacity: 75 (max 300)
= Mobility: 130
= Cost: 320 coins (or 195 gems)
= Level required: 27

AUTOMATIC MADNESS
6YlEjXS.png

This weapon is based from the real-world MAC 10 submachine gun, but has the silencer and a stock, and the laser. This weapon's type is "Primary".

FIVE STAR
CWi00wQ.png

This weapon is based from the Heckler & Koch MP5K SMG.

HEADHUNTER UNBOUND
YeLWfI4.png
This weapon is based from the Karabiner 98k rifle.

BLAST CANNON
kvODti5.png

Features:
= Rockets
= Area Damage
= 4X Zoom (UP1)
Type:
= Premium

BLAST CANNON
= Efficiency: 18
= Fire rate: 67
= Capacity: 5 (max 10)
= Mobility: 105
= Cost: 300 coins
= Level required: 17

BLAST CANNON UP1
= Efficiency: 28
= Fire rate: 67
= Capacity: 5 (max 10)
= Mobility: 115
= Cost: 200 coins
= Level required: 27

ALIEN MACHINE GUN
7C3OlYS.png

This weapon is based from the Heckler & Koch MP5SD.
Features:
= Automatic
= 6x Zoom
= Ricochet

ALIEN MACHINE GUN:
= Efficiency: 13
= Capacity: 60
= Fire Rate: 98 (660 RPM)
= Mobility: 115
= Cost: 105 gems
= Level required: 12
= Type: Primary
= Firing sound: Alien Rifle's

ALIEN MACHINE GUN UP1:
= Efficiency: 21
= Capacity: 60
= Fire Rate: 98 (660 RPM)
= Mobility: 115
= Cost: 120 gems
= Level required: 22
= Type: Primary
= Firing sound: Alien Rifle's

"RETALIATOR"
snAOBRO.png

This weapon is based from the MAC 11 machine gun.
Features:
= Automatic
Firing sound:
= Crystal Laser Cannon's
Type:
= Back Up

"RETALIATOR"
= Efficiency: 16
= Fire rate: 100 (1380 rpm)
= Capacity: 50 (max 250)
= Mobility: 120
= Cost: 210 coins
= Level required: 17

"RETALIATOR" UP1
= Efficiency: 23
= Fire rate: 100 (1380 rpm)
= Capacity: 50 (max 250)
= Mobility: 130
= Cost: 135 coins
= Level required: 27

SINGULAR CANNON
vLG4GFD.png

This weapon is based on the AT4 Rocket Launcher.
Features:
= Rockets
= Area Damage
= Gravitational Force
Firing sound:
= Singularity Grenade's
Type:
= Premium

Efficiency: 19
Fire rate: 10
Capacity: 1 (max 6)
Mobility: 100
Cost: 300 gems
Level required: 27

CANNON OF THRONES
cvEWbGd.png

Features:
= Rockets
= Area Damage
Firing sound:
= Signal Pistol's
Type:
= Premium

SPECS:
= Efficiency: 23
= Fire rate: 74
= Capacity: 5 (max 20)
= Mobility: 105
= Cost: 230 gems
= Level required: 27
 
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"TURBOBLAZER"
gz1vqjw.png

This is based on the Singaporean Ultimax 100 LMG.
FEATURES:
= Automatic
= Wall Break
= 6X X-Ray Zoom
TYPE:
= Primary
Grade:
= Legendary
FIRING SOUND:

= Assault Machine Gun's

"TURBOBLAZER"
  • EFFICIENCY: 25 (8 HP/headshot)
  • FIRE RATE: 98 (480 rpm)
  • CAPACITY: 100 (max 500)
  • MOBILITY: 120
  • COST: 295 gems
  • LEVEL REQUIRED: 27

ANNIHILATOR
ao65uzz.png

This weapon is based from the Swiss SG 551 assault rifle. Its firing sound is the Laser Minigun's.

ANNIHILATOR
= Efficiency: 19
= Fire Rate: 100 (840 RPM)
= Capacity: 38 (max 114)
= Mobility: 110
= Cost: 225 coins
= Level required: 17
= Type: Primary

ANNIHILATOR UP1
= Efficiency: 26
= Fire Rate: 100 (840 RPM)
= Capacity: 38 (max 114)
= Mobility: 125
= Cost: 205 coins
= Level required: 27
= Type: Primary

FEATURES:
= Automatic
= Laser
= 4x Zoom

"DIRECTORATE"

This is based on the Soviet Tokarev Pistol. It deals more damage than the Zombie Slayer in both modes.
FEATURES:
= Single shots
TYPE:
= Back Up
FIRING SOUND:
= Zombie Slayer's

"DIRECTORATE"
  • EFFICIENCY: 8 (26 HP/headshot)
  • FIRE RATE: 92
  • CAPACITY: 8 (max 160)
  • MOBILITY: 130
  • COST: 105 coins
  • LEVEL REQUIRED: 1
"DIRECTORATE" UP1
  • EFFICIENCY: 15 (48 HP/headshot)
  • FIRE RATE: 92
  • CAPACITY: 8 (max 160)
  • MOBILITY: 130
  • COST: 55 coins
  • LEVEL REQUIRED: 12
"DIRECTORATE" UP2
  • EFFICIENCY: 22 (60 HP/headshot)
  • FIRE RATE: 92
  • CAPACITY: 8 (max 160)
  • MOBILITY: 130
  • COST: 65 gems
  • LEVEL REQUIRED: 22

"PROTECTORATE"
This is based on the Soviet Vityaz-SN SMG.
FEATURES:
= Automatic
= Silent
TYPE:
= Primary
GRADE:
= Legendary
FIRING SOUND:

= Casanova's

"PROTECTORATE"
  • EFFICIENCY: 23 (6 HP/headshot)
  • FIRE RATE: 100 (700 rpm)
  • CAPACITY: 30 (max 300)
  • MOBILITY: 120
  • COST: 220 coins
  • LEVEL REQUIRED: 22

FAST SLAYER

This is based on the Soviet PP-90 SMG.
FEATURES:
= Automatic
TYPE:
= Primary
GRADE:
= Legendary
FIRING SOUND:

= AK Mini's

FAST SLAYER
  • EFFICIENCY: 21 (4 HP/headshot)
  • FIRE RATE: 99 (600 rpm)
  • CAPACITY: 30 (max 300)
  • MOBILITY: 120
  • COST: 240 coins
  • LEVEL REQUIRED: 22

SEMI-AUTO COMRADE


This is based on the Soviet SKS semi-automatic carbine. It fires 2 burst shots per fire.
FEATURES:
= Semi-auto
TYPE:
= Primary
GRADE:
= Legendary
FIRING SOUND:

= Heavy Machine Gun's

SEMI-AUTO COMRADE
  • EFFICIENCY: 15 (7 HP/headshot)
  • FIRE RATE: 97
  • CAPACITY: 10 (max 500)
  • MOBILITY: 110
  • COST: 210 coins
  • LEVEL REQUIRED: 12
SEMI-AUTO COMRADE UP1
  • EFFICIENCY: 22 (14 HP/headshot)
  • FIRE RATE: 97
  • CAPACITY: 10 (max 500)
  • MOBILITY: 110
  • COST: 140 coins
  • LEVEL REQUIRED: 22

UNDERWATER SOLDIER

This is based on the Soviet APS underwater rifle. It is accurate like the sniper weapons, allowing you to eliminate snipers, albeit with difficulty, just as you do with dragon Breath.
FEATURES:
= Automatic
TYPE:
= Primary
GRADE:
= Epic
FIRING SOUND:

= AK-48's

UNDERWATER SOLDIER
  • EFFICIENCY: 24 (8 HP/headshot)
  • FIRE RATE: 99 (600 rpm)
  • CAPACITY: 26 (max 130)
  • MOBILITY: 120
  • COST: 210 coins
  • LEVEL REQUIRED: 12

"ECHELON"

This is based on the Soviet 9A-91 carbine.
FEATURES:
= Automatic
= Piercing Shot
= 4X Zoom
TYPE:
= Primary
FIRING SOUND:
= Serious Argument's

"ECHELON"
  • EFFICIENCY: 26 (10 HP/headshot)
  • FIRE RATE: 100 (900 rpm)
  • CAPACITY: 20 (max 500)
  • MOBILITY: 130
  • COST: 220 gems
  • LEVEL REQUIRED: 27

ANTI-MATERIAL COMMISSAR

This is based on the Soviet KSVK 12.7 Anti-material rifle.
FEATURES:
= Single Shots
= Wall Break
= 10X X-Ray Zoom (Allows you to see players through walls)
TYPE:
= Sniper
FIRING SOUND:
= Brutal Headhunter's

ANTI-MATERIAL COMMISSAR
  • EFFICIENCY: 27 (55 HP/headshot)
  • FIRE RATE: 83
  • CAPACITY: 5 (max 30)
  • MOBILITY: 95
  • COST: 185 gems
  • LEVEL REQUIRED: 27

MECH GRENADE LAUNCHER


This is based on the Soviet AGS-17 Automatic Grenade launcher. This is the grenade launcher counterpart of Mech Heavy Rifle.
FEATURES:
= Automatic
= Rockets
= Area Damage
TYPE:
= Premium
FIRING SOUND:
= Big Buddy's

MECH GRENADE LAUNCHER
  • EFFICIENCY: 26
  • FIRE RATE: 98 (400 rpm)
  • CAPACITY: 29 (max 145)
  • MOBILITY: 85
  • COST: 325 gems
  • LEVEL REQUIRED: 27

TANK NUKER

This is based on the Soviet 9K115-2 Metis-M Anti-Tank Missile.
FEATURES:
= 10X Zoom
= Homing Missile
= Area Damage
TYPE:
= Premium
FIRING SOUND:
= Nuclear Grenade's Explosion

TANK NUKER
  • EFFICIENCY: 26 (66 HP)
  • FIRE RATE: 10
  • CAPACITY: 1 (max 9)
  • MOBILITY: 110
  • COST: 340 coins
  • LEVEL REQUIRED: 27
 
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ANGRY TECHNICIAN
This is based on the real-world standard screwdriver. This is the affordable counterpart of Miner Weapon, due to its absurdly low price.
FEATURES:
= Melee
TYPE:
= Melee
SOUND:
= Combat Knife's

ANGRY TECHNICIAN
  • EFFICIENCY: 7 (24 HP/headshot)
  • ATTACK: 93
  • MOBILITY: 130
  • COST: 25 coins
  • LEVEL REQUIRED: 1
ANGRY TECHNICIAN UP1
  • EFFICIENCY: 12 (38 HP/headshot)
  • ATTACK: 93
  • MOBILITY: 130
  • COST: 15 coins
  • LEVEL REQUIRED: 12
ANGRY TECHNICIAN
  • EFFICIENCY: 19 (50 HP/headshot)
  • ATTACK: 93
  • MOBILITY: 130
  • COST: 40 gems
  • LEVEL REQUIRED: 22

FLAMING DAGGERS
This is based on the Romeo and Juliet melee weapon but has a red texture, fire-orange blade with fire.
FEATURES:
= Melee
= Burning
= Bleeding
TYPE:
= Melee
SOUND:
= Fire Demon's

FLAMING DAGGERS
  • EFFICIENCY: 15
  • ATTACK: 96
  • MOBILITY: 130
  • COST: 270 coins
  • LEVEL REQUIRED: 12
FLAMING DAGGERS UP1
  • EFFICIENCY: 22
  • ATTACK: 96
  • MOBILITY: 130
  • COST: 175 coins
  • LEVEL REQUIRED: 22

ANGRY ENFORCER
u7In6QK.png

This weapon is based on the South African Armsel Striker riot shotgun.
Features:
= Shotgun
= Bleeding
= Piercing shot
Type:
= Primary
Firing sound:
= Heavy Shotgun's
Grade:
= LEGENDARY

ANGRY ENFORCER
= Efficiency:
25
= Fire rate: 93 (240 rpm)
= Capacity: 12 (max 60)
= Mobility: 120
= Cost: 255 coins (if no sale)
= Level required: 27

PROS:
= Can tear down enemy armor with ease.
= Has a "Bleeding" attribute
= Can break through entities but not through walls.
= Good mobility
= Fair price
CONS:
= Not recommended in medium to long range
= Edgy name

"MILITARY STANDARD"

This is based on the Barrett XM500 bullpup anti-material rifle.
FEATURES:
= Single shots
= 10X Zoom
TYPE:
= Sniper
Grade:
= Legendary
FIRING SOUND:

= Brutal Headhunter's

"MILITARY STANDARD"
  • EFFICIENCY: 25 (70 HP/headshot)
  • FIRE RATE: 87
  • CAPACITY: 10 (max 100)
  • MOBILITY: 100
  • COST: 195 gems
  • LEVEL REQUIRED: 27

"LIBERATION"

This is the based on the PROC's JS 9 mm bullpup SMG.
FEATURES:
= Automatic
= Silent
TYPE:
= Primary
FIRING SOUND:
= Future Rifle's

"LIBERATION"
  • EFFICIENCY: 13
  • FIRE RATE: 100 (900 rpm)
  • CAPACITY: 30 (max 450)
  • MOBILITY: 120
  • COST: 290 coins
  • LEVEL REQUIRED: 12
"LIBERATION" UP1
  • EFFICIENCY: 19
  • FIRE RATE: 100 (900 rpm)
  • CAPACITY: 30 (max 450)
  • MOBILITY: 120
  • COST: 222 coins
  • LEVEL REQUIRED: 22

STALIN'S REVENGE

This is based on the Soviet TKB-408 bullpup assault rifle.
FEATURES:
= Automatic
TYPE:
= Primary
FIRING SOUND:
= AK-48's

STALIN'S REVENGE
  • EFFICIENCY: 7
  • FIRE RATE: 99 (600 RPM)
  • CAPACITY: 30 (max 360)
  • MOBILITY: 110
  • COST: 150 coins
  • LEVEL REQUIRED: 1
STALIN'S REVENGE UP1
  • EFFICIENCY: 14
  • FIRE RATE: 99 (600 RPM)
  • CAPACITY: 35 (max 420)
  • MOBILITY: 110
  • COST: 110 coins
  • LEVEL REQUIRED: 12
STALIN'S REVENGE UP2
  • EFFICIENCY: 21
  • FIRE RATE: 99 (600 RPM)
  • CAPACITY: 40 (max 480)
  • MOBILITY: 120
  • COST: 65 gems
  • LEVEL REQUIRED: 22

LASER HIGHNESS

This is based on the British Accuracy International AS50 anti-material sniper rifle. This shoots blue laser like Laser Crossbow.
FEATURES:
= Single shots
= Laser
= 10X Zoom
TYPE:
= Sniper
GRADE:
= Legendary
FIRING SOUND:

= Laser Crossbow's

LASER HIGHNESS
  • EFFICIENCY: 30 (190 HP/headshot)
  • FIRE RATE: 87
  • CAPACITY: 10 (max 100)
  • MOBILITY: 100
  • COST: 275 gems
  • LEVEL REQUIRED: 27
 
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OLD COMMISSAR

This is based on the Soviet RPD (ручной пулемёт Дегтярёва Ruchnoy Pulemyot Degtyaryova) light machine gun.
FEATURES:
= Automatic
TYPE:
= Primary
FIRING SOUND:
= Frank Sheepone's

OLD COMMISSAR
  • EFFICIENCY: 16 (6 HP/headshot)
  • FIRE RATE: 100 (660 rpm)
  • CAPACITY: 100 (max 500)
  • MOBILITY: 115
  • COST: 235 coins
  • LEVEL REQUIRED: 12
OLD COMMISSAR UP1
  • EFFICIENCY: 16 (6 HP/headshot)
  • FIRE RATE: 100 (660 rpm)
  • CAPACITY: 100 (max 500)
  • MOBILITY: 115
  • COST: 185 coins
  • LEVEL REQUIRED: 22

"ULTIMATUM"
q4MajeW.png

This weapon is based from the real-world Turkish Safir T-14 Shotgun, but its ammunition is replaced with rockets. It has the EOTEC 4x scope. Its grenade launcher serves no use for the moment like the weapons having the grenade launcher attached. Weapon type is Premium. Max capacity is 40 and, for UP1, 50.

MAFIA'S REVOLVER
IPW4x9z.png

This weapon is based from the real-world Brazilian Taurus Raging Bull revolver. This weapon (except the UP2 version) sounds like the Old Revolver when firing. On the other hand, when it is upgraded to UP2, it sounds like the Nuclear Revolver when firing. The UP2 version of this weapon fires the fiery ammunition, causing slight area damage upon impact.

Ignore the in-picture name of the weapon, just trust only the thread title in this thread as a name of the weapon suggested.

SWAT MACHINE GUN
M249_FN_MINIMI_DA-SC-85-11586_c1.jpg

This weapon is based from FN Herstal Minimi machine gun and also the M249 machine gun. This is the powerful counterpart and has differences from the Heavy Machine Gun such as the smooth texture, its ammuniton box is green, the weapon color is dark-gray, its firing rate is 1.5x faster than its weaker conterpart. When firing, it sounds like the Heavy Machine Gun's.
FEATURES:
= Automatic
TYPE:
= Primary
FIRING SOUND:
= Heavy Machine Gun's

SWAT Machine Gun
= Efficiency: 9
= Fire rate: 100 (660 rpm)
= Capacity: 150 (max: 600)
= Mobility: 100
= Level required: 7
= Cost: 175 coins
= Type: Primary

SWAT Machine Gun UP1
= Efficiency: 15
= Fire rate: 100 (660 rpm)
= Capacity: 150 (max: 600)
= Mobility: 100
= Level required: 17
= Cost: 227 coins
= Type: Primary

SWAT Machine Gun UP2
= Efficiency: 22
= Fire rate: 100 (660 rpm)
= Capacity: 175 (max: 700)
= Mobility: 110
= Level required: 27
= Cost: 250 gems
= Type: Primary

GOLDEN SNIPER RIFLE (Old)
vz1EOKT.png

This weapon is based from the real-world IMI Galatz Israeli sniper rifle. Its max capacity is 54.

ELITE SHOTGUN (Old)
bwfCrXf.png

This weapon is based from the real-world Franchi SPAS-12.

BRUTAL SAVAGE

This is based on the Austrian Steyr HS .50 Bolt-Action Sniper Rifle.
FEATURES:
= Single shots
= 10X Zoom
TYPE:
= Sniper
GRADE:
= Legendary
FIRING SOUND:

= Guerrilla Rifle's

BRUTAL SAVAGE
  • EFFICIENCY: 17 (50 HP/headshot)
  • FIRE RATE: 79
  • CAPACITY: 7 (max 49)
  • MOBILITY: 110
  • COST: 240 coins
  • LEVEL REQUIRED: 17
BRUTAL SAVAGE UP1
  • EFFICIENCY: 25 (70 HP/headshot)
  • FIRE RATE: 79
  • CAPACITY: 7 (max 49)
  • MOBILITY: 110
  • COST: 220 coins
  • LEVEL REQUIRED: 27

OGPU'S MARKSMAN

This is based on the Soviet OSV-96 Semi-Automatic Sniper Rifle.
FEATURES:
= Single Shots
= 16X Zoom
TYPE:
= Sniper
GRADE:
= Legendary
FIRING SOUND:

= Brutal Headhunter's

OGPU'S MARKSMAN
  • EFFICIENCY: 27 (60 HP/headshot)
  • FIRE RATE: 90
  • CAPACITY: 5 (max 100)
  • MOBILITY: 120
  • COST: 275 gems
  • LEVEL REQUIRED: 27
 
STUN KNUCKLE
knuckle-blaster-stun-gun-2260.jpg

This is based on the knuckle but with electric shock.
FEATURES:
= Melee
= Area Damage
= Slows the Target
TYPE:
= Melee
GRADE:
= Legendary
SOUND:

= Just A Hand's sound followed by Storm Hammer's sound

STUN KNUCKLE
  • EFFICIENCY: 12
  • ATTACK: 95
  • MOBILITY: 120
  • COST: 165 coins
  • LEVEL REQUIRED: 7
STUN KNUCKLE UP1
  • EFFICIENCY: 18
  • ATTACK: 95
  • MOBILITY: 130
  • COST: 115 coins
  • LEVEL REQUIRED: 17
STUN KNUCKLE UP2
  • EFFICIENCY: 24
  • ATTACK: 95
  • MOBILITY: 140
  • COST: 140 coins
  • LEVEL REQUIRED: 27
 
NUCLEAR FLAKKER
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This is based on the flak (anti-aircraft) weapon with 8 cartridges.
FEATURES:
  • Automatic
  • Area Damage
  • Radiation
  • 4X Zoom
  • Uranium Rounds
TYPE:
  • Premium
GRADE:
  • Mythical
FIRING SOUND:
  • Mech Heavy Rifle's
NUCLEAR FLAKKER
  • EFFICIENCY: 29
  • FIRE RATE: 100 (13 rounds/second)
  • CAPACITY: 1600 (max 3200) (200 per clip)
  • MOBILITY: 75
  • COST: 999 gems
  • LEVEL REQUIRED: 27

Source: http://pgideas.wikia.com/wiki/Nuclear_Flakker
 
All right, here it is, as I have not been here for a moth:
MINES MACHINE GUN (New)
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Features:
= Automatic
= Contact Detonator
= Area Damage
Type:
= Heavy
Grade:
= Legendary
Firing sound:

= Grenadier's

MINES MACHINE GUN (New)
  • EFFICIENCY: 2875-4275
  • FIRE RATE: 97 (360 RPM)
  • CAPACITY: 50 (max 250)
  • MOBILITY: 100 (12 weight)
  • COST: 340 coins
  • LEVEL REQUIRED: 22
Source: http://pgideas.wikia.com/wiki/Mines_Machine_Gun
DANGEROUS DREAM
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Features:
= Automatic
= Silent
= 2X Zoom
Type:
= Primary
Grade:
= Legendary
Firing sound:

= Future Rifle's

DANGEROUS DREAM
  • EFFICIENCY: 5975-7975
  • FIRE RATE: 100 (660 RPM)
  • CAPACITY: 64 (max 640)
  • MOBILITY: 130 (2 weight)
  • COST: 250 coins
  • LEVEL REQUIRED: 27
Source: http://pgideas.wikia.com/wiki/Dangerous_Dream
"SILVERBULLET"
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Features:
= Single Shots
Type:
= Backup
Grade:
= Legendary
Firing sound:

= Pixel Gun's

DANGEROUS DREAM

  • EFFICIENCY: 2000-3675
  • FIRE RATE: 93
  • CAPACITY: 7 (max 70
  • MOBILITY: 125 (4weight)
  • COST: 220 coins
  • LEVEL REQUIRED: 22
Source: http://pgideas.wikia.com/wiki/"Silverbullet"
 
PRECISION SNIPER RIFLE
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It is based on the Barrett M98B bolt-action sniper rifle.
Features:
= Single Shots
= 20X Zoom
Type:
= Sniper
Grade:
= Legendary
Firing sound:

= Elephant Hunter's

PRECISION SNIPER RIFLE

  • EFFICIENCY: 30
  • FIRE RATE: 77
  • CAPACITY: 10 (MAX 100)
  • MOBILITY: 120 (7 weight)
  • COST: 100 Legendary gears
  • LEVEL REQUIRED: 32
 
latest


FEATURES:

= For all:
  • 4X Zoom
  • Grenade Launcher
  • Armor Bonus
= For primary use (alt-fire):
  • Automatic
= For shotgun use (alt-fire):
  • Shotgun
= For the bazooka use (alt-fire):
  • Rockets
  • Area Damage
ULTIMATE KILLING MACHINE
  • EFFICIENCY: 30 (39 if post-13.5.0)
  • FIRE RATE:
    • Primary: 99
    • Shotgun: 87
    • Bazooka: 10
  • CAPACITY:
    • 40 (max 240) (for primary and shotgun)
    • 1 (6) (for bazooka)
  • MOBILITY: 100 (55 weight)
  • COST: 750 Coins
  • LEVEL REQUIRED: 32

Source: https://pgideas.wikia.com/wiki/Ultimate_Killing_Machine
 
Whew.... It has been over 3 months of my inactivity...

Here:
COURT-MARTIAL
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ATTRIBUTES:
= Single Shots
= Energy Shield
** Armor Bonus
= 20X Zoom
TYPE:
= Sniper
GRADE:
= Legendary
STATS:

= Efficiency: 33
= Fire rate: 69
= Capacity: 12 (max 300)
= Mobility: 120 (75 weight)
= Cost: 360 gems
= Level required: 32

Source: https://pgideas.wikia.com/wiki/Court-Martial
 
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