New Idea

Should this be added?

  • Yes with some changes

    Votes: 0 0.0%
  • yes with a lot of changes

    Votes: 0 0.0%
  • no.needs lots of improvement

    Votes: 0 0.0%

  • Total voters
    16

NinjaFlames

New Member
Pixel Gun please read:What you guys should really make is zombie survival.So how to play is by choosing one person as the zombie.Then when the game starts the zombie will try to infect other players the humans have endless ammo,but the zombie is very fast and it can 4 hit infect you.The humans win by when the time runs out.thank you for reading.Follow me if you like this idea please.Here are some zombie stats thx to Hatsumi and some changes:
The Zombie Boss.
(Player that become zombie at first game.)
Have 50 Health
Speed 30% than player walk speed.
Attack 15 health.
Have an ability but you need to cast first.
This ability increase Zombie boss damage and lifestrike, you heal by half of damage you did to human.
This ability have duration for 10 seconds, and have 1 min. seconds cooldown.
Some different changes, every zombies do armor ignore.
But you only get +1 armor point.
Example I use ruby armor(Upgrade armor over 7 times)(This is Hatsumi)
Your armor points will show as 7.
So you just bite an armor player for 4 times.
Once human got infected, they become a normal zombie and when they die they get to choose what kind of zombies they want.
1.Vomit Zombie
Health 35
Damage 5
Speed -15% of player speed.
Weapons:None
Melee : Punch. (Normal Damage, 5 damage)
Special : Vomit, This Zombie have an weapon like vomit wepon, just tap the trigger and it will shoot vomit and someone face.
Damage 3.5 per seconds(Toxic Damage, keep losing health for 2 seconds.)
Cooldown 10 seconds.
2.Kamikaze Zombie
Health : 13.990
Speed : 100% more than normal player speed.
Explosion Damage 15 (Area Damage from explosion.)
[HAVE NO NORMAL ATTACK, TAP TRIGGER TO EXPLODE]
After Bomber explode, they will die, but the bomber won't count it explode as it death.
3.Healer Zombie
Health: 30
Damage : 6(Lifestrike add healer zombie 2 health)
Speed : -25% of normal player.
Weapon :None
Melee : Claw(Normal Damage)
Special : Armor Protection
Give every zombie that close to Healer Ancient give 3 armor.
Armor caps : 9.
CoolDown: 1 min.
What is next to the special slot(?)
Heal, heal all zombie that close to healer for 10 health.
CoolDown: 55 sec.
Here are some of my ideas:
Warlock Zombie
Health:20
Damage:10
Speed:5% of normal player.
Weapon:Magic Wand
Melee:None
Special 1:Summon 5 Tiny Screaming Zombies.
Cooldown: 1 min.
Special 2:Summons a shield to heal in.(The Warlock Zombie can't attack while shield is active, lasts 10 sec.,and heals 10 health)
Cooldown: 45 sec.
Tiny Screaming Zombie
Health:15
Damage:4
Speed:75% of normal player
Weapon:None
Melee:Claws
Ability:Can jump very far.
Special:Scream,paralyzes humans for 3 sec.
CoolDown: 30 sec.
Skeleton
Health:25
Damage: (Sword)7
Speed:20% of normal player
Weapon:The gun the player used before dying(only harder to aim).
Melee:Sword
Special:When near a human,it can trap the human in the rib cage and kill him or her.
CoolDown: 1 min. & 30 sec.
The Normal Zombie
Info:You you are First infected you play as a Normal Zombie.
Health:20
Damage:5
Speed:5% of normal player
Weapon:None
Melee:Teeth
Special:When a normal Zombie kills a human 1 life point is restored.
Tongue Zombie
Health:27
Damage:5
Speed:20%of normal player
Weapon:Tongue(Is a long ranged weapons)
Melee:Teeth
Special:When a human is close to the Tongue Zombie,the zombie can wrap its tongue around the human and suffocate the human killing him/her.
CoolDown:1min. 45 sec.
[HUMAN CLASSES]
Scientist
Health:20
Damage: (By drones)5 damage,(By Eletric Cannon)7damage
Speed:-5%of normal player
Weapon: Drone&Eletric Cannon
Melee:None
Special:Can make a Drone in 10 sec. use, but is still vulnerable to attacks
CoolDown:1 min. 30 sec.
[Drones do not count as a class]
Explosive Drone
Info:Is small and is kinda easy to see.
Health:13
Damage:15(Area Damage)
Speed:50%of normal player
[HAS NO NORMAL WEAPON,TAP TRIGGER TO EXPLODE]
After the drone is destroyed you will become the class you chose again if you chose one and it doesn't count as a death.
Flying Drone
Info:Flies in the air to spy and kill zombies.
Health:5
Damage:5
Speed:35%of normal player
Weapon: MiniGun
Melee:None
After the drone is destroyed you will become the class you chose again if you chose one and it doesn't count as a death.
Land Drone
Info:Shoots Zombies but has low health,does little damage,and is fast
Health:5
Damage:5
Speed:65%of normal player
Weapon: MiniGun
Melee:None
After the drone is destroyed you will become the class you chose again if you chose one and it doesn't count as a death.
 
Last edited:
Pixel Gun please read:What you guys should really make is zombie survival.So how to play is by choosing one person as zombie.Then when the game starts the zombie will try to infect other players the humans have endless ammo,but the zombie is very fast and it can one hit infect you.The humans win by when the time runs out.thank you for reading.Follow me if you like this idea please.
thats sound very fun they should add that for sure btw just like that mode in call of duty?
 
One shot infect is a little OP, should at least have 4-5 hits to infect. Also, I would love if they add more than one type of zombie. Like one that spits acid or one that explodes itself or one that releases a swarm of mini zombies that needs one shot to kill. Just a suggestion.
 
Last edited:
Change it to be a bit better..
The Zombie Boss.
(Player that become zombie at first game.)
Have 50 Health
Speed 30% than player walkspeed.
Attack 7 health.
Have an ability but you need to cast first.
This ability increase Zombie boss damage and lifestrike, you heal by half of damage you did to human.
This ability have duration for 10 seconds, and have 12 seconds cooldown.
Some different changes, every zombies do armor ignore.
But you only get +1 armor point.
Example I use ruby armor(Upgrade armor over 7 times)
Your armor points will show as 7.
So you just bite an armor player for 3 times.
Once human got infected, they have chances to choose what kind of zombies they want.
1.Vomit Zombie
Health 35
Damage 4
Speed -15% of player speed.
Weapons.
Melee : Punch. (Normal Damage, 4 damage)
Special : Vomit, This Zombie have an weapon like vomit wepon, just tap the trigger and it will shoot vomit and someone face.
Damage 3.5 per seconds(Toxic Damage, keep losing health for 2 seconds.)
Cooldown 3 seconds.
2.Kamikaze Zombie
Health : 13.990
Speed : 70-100% more than normal player speed.
Explosion Damage 10 (Area Damage from explosion.)
[HAVE NO NORMAL ATTACK, TAP TRIGGER TO EXPLODE]
After Bomber explode, they will die, but the bomber won't count it explode as it death.
3.Healer Zombie
Health: 30
Damage : 3(Lifestrike add healer zombie 2 health)
Speed : -25% of normal player.
Weapon :
Melee : Claw(Normal Damage)
Special : Armor Protection
Give every zombie that close to Healer Ancient give 3 armor.
Armor caps : 9.
What is next to the special slot(?)
Heal, heal all zombie that close to healer for 10 health.

Lazy to write more..
 
Last edited:
Change it to be a bit better..
The Zombie Boss.
(Player that become zombie at first game.)
Have 50 Health
Speed 30% than player walkspeed.
Attack 5 health.
Have an ability but you need to cast first.
This ability increase Zombie boss damage and lifestrike, you heal by half of damage you did to human.
This ability have duration for 10 seconds, and have 20 seconds cooldown.
Some different changes, every zombies do armor ignore.
But you only get +1 armor point.
Example I use ruby armor(Upgrade armor over 7 times)
Your armor points will show as 7.
So you just bite an armor player for 3 times.
Once human got infected, they have chances to choose what kind of zombies they want.
1.Vomit Zombie
Health 35
Damage 4
Speed -15% of player speed.
Weapons.
Melee : Punch. (Normal Damage, 4 damage)
Special : Vomit, This Zombie have an weapon like vomit wepon, just tap the trigger and it will shoot vomit and someone face.
Damage 3.5 per seconds(Toxic Damage, keep losing health for 2 seconds.)
Cooldown 3 seconds.
2.Kamikaze Zombie
Health : 13.990
Speed : 70-100% more than normal player speed.
Explosion Damage 10 (Area Damage from explosion.)
[HAVE NO NORMAL ATTACK, TAP TRIGGER TO EXPLODE]
After Bomber explode, they will die, but the bomber won't count it explode as it death.
3.Healer Zombie
Health: 30
Damage : 3(Lifestrike add healer zombie 2 health)
Speed : -25% of normal player.
Weapon :
Melee : Claw(Normal Damage)
Special : Armor Protection
Give every zombie that close to Healer Ancient give 3 armor.
Armor caps : 9.
What is next to the special slot(?)
Heal, heal all zombie that close to healer for 10 health.

Lazy to write more..

You wrote enough :tongueout:
I presume abilities for Humans should be added as well. Like a shield potion to prevent being poisoned or infected for 3 mins. Or an Anti-Virus Potion to return a zombie back to a Human.
 
You wrote enough :tongueout:
I presume abilities for Humans should be added as well. Like a shield potion to prevent being poisoned or infected for 3 mins. Or an Anti-Virus Potion to return a zombie back to a Human.
I disagree about Anti-Virus, it will ruin the script of the game due to player model change from zombie to human by activate it, and it can make leaderboard confuse and it was very annoying when you're going to win people keep using this Anti Virus again and again.
 
Leave it to Hatsumi to get down into detail with things:tongueout:
@NinjaFlames,this a very nice idea.I would like to have a mode like this.;)
 
What is double-posting I just got my second warning but i don't know what it is!But no turning back into humans zombies don't know how to inject medicine into their body
 
Last edited:
Pixel Gun please read:What you guys should really make is zombie survival.So how to play is by choosing one person as zombie.Then when the game starts the zombie will try to infect other players the humans have endless ammo,but the zombie is very fast and it can 3 hit infect you.The humans win by when the time runs out.thank you for reading.Follow me if you like this idea please.Here are some zombie stats thx to Hatsumi and some changes:
The Zombie Boss.
(Player that become zombie at first game.)
Have 50 Health
Speed 30% than player walk speed.
Attack 15 health.
Have an ability but you need to cast first.
This ability increase Zombie boss damage and lifestrike, you heal by half of damage you did to human.
This ability have duration for 10 seconds, and have 1 min. seconds cooldown.
Some different changes, every zombies do armor ignore.
But you only get +1 armor point.
Example I use ruby armor(Upgrade armor over 7 times)(This is Hatsumi)
Your armor points will show as 7.
So you just bite an armor player for 3 times.
Once human got infected, they get to choose what kind of zombies they want.
1.Vomit Zombie
Health 35
Damage 5
Speed -15% of player speed.
Weapons:None
Melee : Punch. (Normal Damage, 5 damage)
Special : Vomit, This Zombie have an weapon like vomit wepon, just tap the trigger and it will shoot vomit and someone face.
Damage 3.5 per seconds(Toxic Damage, keep losing health for 2 seconds.)
Cooldown 10 seconds.
2.Kamikaze Zombie
Health : 13.990
Speed : 100% more than normal player speed.
Explosion Damage 15 (Area Damage from explosion.)
[HAVE NO NORMAL ATTACK, TAP TRIGGER TO EXPLODE]
After Bomber explode, they will die, but the bomber won't count it explode as it death.
3.Healer Zombie
Health: 30
Damage : 6(Lifestrike add healer zombie 2 health)
Speed : -25% of normal player.
Weapon :None
Melee : Claw(Normal Damage)
Special : Armor Protection
Give every zombie that close to Healer Ancient give 3 armor.
Armor caps : 9.
CoolDown: 1 min.
What is next to the special slot(?)
Heal, heal all zombie that close to healer for 10 health.
CoolDown: 55 sec.
Here are some of my ideas:
Warlock Zombie
Health:20
Damage:10
Speed:5% of normal player.
Weapon:Magic Wand
Melee:None
Special 1:Summon 5 Tiny Screaming Zombies.
Cooldown: 1 min.
Special 2:Summons a shield to heal in.(The Warlock Zombie can't attack while shield is active, lasts 10 sec.,and heals 10 health)
Cooldown: 45 sec.
Tiny Screaming Zombie
Health:15
Damage:4
Speed:75% of normal player
Weapon:None
Melee:Claws
Ability:Can jump very far.
Special:Scream,paralyzes humans for 3 sec.
CoolDown: 30 sec.
That was... THE BEST IDEA EVER!!!!!!!!!!!!!
 
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