What does the community want for the next update?

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Alright, guys. This is gonna be a really long list, so have horses hold you.

I just hope @RiliSoft and @Anton hear this (although Anton is a member of Rilisoft, I'm still doing that anyway)

-quick swap (new button to swap to your last used weapon)
-less lag (everybody wants this)
-no jetpacks
-turrets can last until the end of the match and can be moved (although severely nerfed in terms of damage done to enemies)
-remove fast commands from deathmatch, since you don't have any teammates to command anyways
-spectator mode for all game modes
-new animation when moving
-better jumping animation (something like the one in Counter-Strike)
-invisibility potion cannot be used with a mech
-mechs nerfed in terms of damage done
-sprinting (king of the hill needs to be revamped for this)
-King Of The Hill mode (why didn't Rilisoft think of that?)
-Bomb Defuse mode (similar to S&D in COD)
-Zombie Apocalypse mode (player is randomly picked to be starting zombie and must infect everyone, while humans must survive.) NOTE: Zombie Apocalypse only allows the use of primary, backup and melee weapons since zombies might be knocked back severely from the special and premium weapons (that's right, you can only knock a zombie back with your weapon, so be careful where you're shooting the zombie to.
-speed up the fire rate of the Pixel Gun and buff the Simple Shotgun making it a three shot kill weapon (up to wooden armor UP2)so that noobs will at least survive in the game since earning coins isn't fast.
-ADS with all weapons (except shotguns (excluding the Heavy Shotgun and Mega Destroyer), dragon breath, some of the rocket launchers (such as the Big Buddy) and the flaming volcano.)
-Bring Mega Destroyer back for multiplayer gameplay (without its campaign and survival OPness)
-No more buying of ammo and health in game (or turrets and mechs either). Look for ammo and health packs instead.
-contextual lean (aiming down sights with an ADS weapon while behind or close by an object bigger than the player will make the player lean left or right, but I'm pretty sure Rilisoft might lack the tech to achieve this)
-Combat Knife can insta-kill when backstabbing a player (there should be a new animation for this)
-For guns without special death animations (such as the Combat Rifle), the player killed should fall and die instead of instantly becoming an angel and rising to heaven ( or disappear at the five meter point)
-No armor, gear, headgear, capes, boots or potions allowed in Deadly Games
-Lastly (thank god!) Bug fixes (Rilisoft should focus on these before focusing on the stuff above)

There. (Tries not to sound arrogant) That's it.
I mostly agree here although I'd like to see gems refunded for mechs, jet packs and turrets and have them completely removed. Grenades should be a 1 time purchase with a 60 second cool down. I am so glad you mentioned the backstabbing option, I had been thinking the exact same thing, I think it'd be a great idea. King of the hill mode and spectator mode also sounds good. I'd like to be able to have replays on kills as well. Not much has been added this year, so lets just see what happens next.
 
@RiliSoft an Hyrule castle Map from The Legend of zelda games. ( I Can dream can't I ? :sweatsmile: )
images
 
If the Mega Destroyer is to come back it should be unlocked with these requirments-
Level 24
All campaign levels have to be passed AND have a 3 star rating on hard difficulty.
Bonus coin things in campain
Survival Score of 1,250,000
Once these requirements are done, it will say "Youve done an excellent job (insert username)! Now youve been rewarded with a powerful new weapon!" It will then appear in the shop for 175 coins.

It will also be the only weapon in the game to not have the Up1 and Up2 thingy.

Upgrade Stats:
Mega Destroyer
Cost 175 coins
Lethality- 10 (10 total damage to body, 15 to head)
Fire Rate- 87
Capacity- 8
Mobility- 100

Golden Mega Destroyer
Cost 100 coins
Lethaility- 14 (14 total damage to body, 21 to head)
Fire Rate- 87
Capacity- 10
Mobility- 110

Crystal Mega Destroyer
Cost 155 gems
Lethality- 18 (18 total damage to body, 24 to head)
Fire Rate- 87
Capacity- 11
Mobility- 110
Oh and it should still keep its Anti-Mob ability since players arent mobs : ).
 
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Alright, guys. This is gonna be a really long list, so have horses hold you.

I just hope @RiliSoft and @Anton hear this (although Anton is a member of Rilisoft, I'm still doing that anyway)

-quick swap (new button to swap to your last used weapon)
-less lag (everybody wants this)
-no jetpacks
-turrets can last until the end of the match and can be moved (although severely nerfed in terms of damage done to enemies)
-remove fast commands from deathmatch, since you don't have any teammates to command anyways
-spectator mode for all game modes
-new animation when moving
-better jumping animation (something like the one in Counter-Strike)
-invisibility potion cannot be used with a mech
-mechs nerfed in terms of damage done
-sprinting (king of the hill needs to be revamped for this)
-King Of The Hill mode (why didn't Rilisoft think of that?)
-Bomb Defuse mode (similar to S&D in COD)
-Zombie Apocalypse mode (player is randomly picked to be starting zombie and must infect everyone, while humans must survive.) NOTE: Zombie Apocalypse only allows the use of primary, backup and melee weapons since zombies might be knocked back severely from the special and premium weapons (that's right, you can only knock a zombie back with your weapon, so be careful where you're shooting the zombie to.
-speed up the fire rate of the Pixel Gun and buff the Simple Shotgun making it a three shot kill weapon (up to wooden armor UP2)so that noobs will at least survive in the game since earning coins isn't fast.
-ADS with all weapons (except shotguns (excluding the Heavy Shotgun and Mega Destroyer), dragon breath, some of the rocket launchers (such as the Big Buddy) and the flaming volcano.)
-Bring Mega Destroyer back for multiplayer gameplay (without its campaign and survival OPness)
-No more buying of ammo and health in game (or turrets and mechs either). Look for ammo and health packs instead.
-contextual lean (aiming down sights with an ADS weapon while behind or close by an object bigger than the player will make the player lean left or right, but I'm pretty sure Rilisoft might lack the tech to achieve this)
-Combat Knife can insta-kill when backstabbing a player (there should be a new animation for this)
-For guns without special death animations (such as the Combat Rifle), the player killed should fall and die instead of instantly becoming an angel and rising to heaven ( or disappear at the five meter point)
-No armor, gear, headgear, capes, boots or potions allowed in Deadly Games
-Lastly (thank god!) Bug fixes (Rilisoft should focus on these before focusing on the stuff above)
-More fast commands like "COVER ME!" or "GET INTO POSITION". Something like that.
-In team-based modes, enemy team can see your chat but not your fast commands
There. (Tries not to sound arrogant) That's it.
Get into position ( ͡° ͜ʖ ͡°)
 
I've been thinking about a WW1 update, which should add a new map called "Trenches" and an assortment of bolt-action rifles, prototype submachine guns and machine guns with tripods. (which could be made deployable in future updates) Another gamemode called Frontline could be added which should center on both teams taking turns attacking and defending their base until the time stops.
 
New Melee Weapons: Dual Hatchets, Dual kitchen knives, and dual katanas. Just don't make them cost gems please : /
 
Another WW2 update with new weapons such as these-
Primarys
Stalins Fury (based off of PPsh-41)
Cost 165 coins, not upgradeable.
Lethality: 6
Fire Rate: 99 (fast as Laser Cannon)
Capacity: 70
Mobility- 100

"Mein Sturmgewer" (Based of off StG 44)
Cost 180 coins
Lethality: 8
Fire Rate: 97
Capacity: 30
Mobility: 110
"Mein Sturmgewer" Up1
Cost 105 gems
Lethality: 15
Fire Rate: 98
Capacity: 35
Mobility: 110

Automatic Battle Rifle (Based off of M1918-A2 with bipod).
Cost 235 coins
Lethality: 12
Fire Rate: 96
Capacity: 20
Mobility: 90
Automatic Battle Rifle Up1
Cost 150 coins
Lethality: 16
Fire Rate: 97
Capacity: 20
Mobility: 100
Automatic Battle Rifle Up2
Cost 130 gems
Lethality: 20
Fire Rate: 97
Capacity: 20
Mobility 100

Secondary-
Old Comrade Up1
Cost 90 gems
Lethality: 16
Fire Rate: 92
Capacity: 10
Mobility: 120
3.5x scope and suppresor.

The Antagonist (based off of Luger P08)
Cost 110 coins
Lethality: 6
Fire Rate: 93
Capacity: 8
Mobility: 110
The Antagonist Up1, mostly black and red grips along with white trigger.
Cost 55 gems
Lethality: 12, if a headshot is done at point blank range it will kill regardless of what armor their wearing.
Fire Rate: 93
Capacity: 10
Mobility: 120

Service Pistol (based off of M1911A1)
Cost 120 coins
Lethality: 7
Fire Rate: 93
Capacity: 8
Mobility: 115
Service Pistol Up1, now black with gold grips and trigger with the ejection port being silver.
Cost 75 gems
Lethality: 14
Fire Rate: 93
Capacity: 10
Mobility: 125
 
It'd be great if you had a message board where the players could vote on what updates they would like to see next. In addition, you could organise tournament events or notify players of upcoming specials. Please remove the ads, they cheapen the game's image and make me feel like I am playing one of those games that you see in the App Store that were made on a very low budget and try to suck IAPs out of players whilst not maintaining or updating the game.
 
Can you add a gamemode where you have to capture and control one or more of 3 different flags. You only score by holding a flag so each team would fight for a neutral flag in the middle to score more than the enemy. The score and time limits would need to be kind of long.
 
Can you add a gamemode where you have to capture and control one or more of 3 different flags. You only score by holding a flag so each team would fight for a neutral flag in the middle to score more than the enemy. The score and time limits would need to be kind of long.
So you mean that it would be like team battle except that your team would need to hold a flag in order to earn points from killing? Another idea I'd like to see is juggernaut mode, with one player allowed a mech and jet pack, whilst the other players are not allowed armour. Also, after several games with fellow forum members, I am convinced that a primary only mode would be a great deal of fun.
 
So you mean that it would be like team battle except that your team would need to hold a flag in order to earn points from killing? Another idea I'd like to see is juggernaut mode, with one player allowed a mech and jet pack, whilst the other players are not allowed armour. Also, after several games with fellow forum members, I am convinced that a primary only mode would be a great deal of fun.
There would Be 3 flags and you earn points for controlling the positions kind of like king of the hill, but there are 3 points one near each teams spawn and a neutral one. Teams would only earn points gradually if they controlled at least one flag, the more flags controlled the faster they earn points
 
There would Be 3 flags and you earn points for controlling the positions kind of like king of the hill, but there are 3 points one near each teams spawn and a neutral one. Teams would only earn points gradually if they controlled at least one flag, the more flags controlled the faster they earn points
So how do points accumulate? There'd have to be something that allows points to accumulate so that a team that had control of all flags for 5 minutes would be able to beat a team that has control for 1 minute.
 
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