Duke's 3rd Campaign World Review and Info.

Duke_

The not-so-great art doggo
In the 10.0.0 update, the 3rd campaign world, called Crossed Worlds, has finally been released. It contains 5 levels, (Swamp, Castle, Space Station, Parkour City (renamed Megalopolis), and ???), and boy are they hard, you'll see why. Some new enemies now use weapons instead of just walking up and biting you. Also, usually when a boss spawns, some of the new enemies with weapons will spawn with it, however they disappear if only the boss is killed. This also applies to older levels.
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Screenshot_2015-06-29-21-43-19.png This is the first level. It contains various enemies including bats and giant walking apple trees. The boss is a giant spider.
PicsArt_1435640705727.jpg Second level. Contains enemies such as armored guards with shields. The boss is a wizard, whom spawns with a few guards.
PicsArt_1435640629976.jpg (Sorry for blurry picture) Third level. Contains enemies such as aliens carrying Dark Force Sabers and Alien Guns. The boss is a giant alien in a spaceship who can shoot rays that look similar to those fired from the Solar Powered Cannon at you.
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Fourth area. Contains army guys with jetpacks wielding actual PG3D guns. The boss is a mech.
PicsArt_1435639893290.jpg Final area. Many of the bosses and some normal enemies are featured, although retextured differently. The boss is the bug that the creator had in his game. Completing the level gives you a pretty weak gun called the "_0xbadcode#"
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All in all, I give this world a 7/10. Pretty good, but can be hard. If you scroll past the world, you'll find another, unknown one. Only time will tell what this next world will bring us!
 
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In the 10.0.0 update, the 3rd campaign world, called Crossed Worlds, has finally been released. It contains 5 levels, (Swamp, Castle, Space Station, Parkour City (renamed Megalopolis), and ???), and boy are they hard, you'll see why. Some new enemies now use weapons instead of just walking up and biting you. Also, usually when a boss spawns, some of the new enemies with weapons will spawn with it, however they disappear if only the boss is killed. This also applies to older levels.
View attachment 7386 This is the first level. It contains various enemies including bats and giant walking apple trees. The boss is a giant spider.
View attachment 7387 Second level. Contains enemies such as armored guards with shields. The boss is a wizard, whom spawns with a few guards.
View attachment 7388 (Sorry for blurry picture) Third level. Contains enemies such as aliens carrying Dark Force Sabers and Alien Guns. The boss is a giant alien in a spaceship who can shoot rays that look similar to those fired from the Solar Powered Cannon at you.
View attachment 7389
Fourth area. Contains army guys with jetpacks wielding actual PG3D guns. The boss is a mech.
View attachment 7390 Final area. Many of the bosses and some normal enemies are featured, although retextured differently. The boss is the bug that the creator had in his game. Completing the level gives you a very weak gun called the "_Oxbadcode#"
View attachment 7391
All in all, I give this world a 7/10. Pretty good, but can be hard. If you scroll past the world, you'll find another, unknown one. Only time will tell what this next world will bring us!
I bet it would be us showing Pixel Gun Forums to Pixel Man, then meeting new people coming in fast.
 
I thought the campaign was short,I blew through is with relative ease.My favorite map was megapolis, I wish they made it longer or harder, I 3 starred the whole thing. Then went back a second time and found all the hidden coins
 
The gun given to you isn't that bad, actually. Sure, not the strongest, not the highest rate of fire either, but both of those make it hard to miss a whole clip. It's fun, annoying for targets, and probably a good balancer to different loadouts.
The Rocket Jumper.
 
I hope they make the next one as long as the first (9 levels)

As for the obaxcode gun, it's a okay gun, considering the campaign is the first thing you finish and you are level 1-10.
 
Just worry about the last level called ??? its quite difficult even with AGB
that is because supposedly the code dragons are immune to rockets, they fly right through, and it might be the case that the cushions of air go right through the dragons, although if they hit the ground first, the splash will still hurt them.

Don't know too much about this stuff, after all, i'm iOS.
 
that is because supposedly the code dragons are immune to rockets, they fly right through, and it might be the case that the cushions of air go right through the dragons, although if they hit the ground first, the splash will still hurt them.

Don't know too much about this stuff, after all, i'm iOS.
I noticed that only really splash effected them. I just let them surround me then I would fire my AGB every time I hit the ground
 
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