Guys quit nagging about Ruby or Adament Armor! They need to fix this instead!

Good idea to change how armor is?


  • Total voters
    12

Doomguy5th

Active Member
So I might have said this a little too much on my standards, but you guys need to stop nagging about Ruby Armor. The biggest issue is the concept itself. I don't even get how you guys find this okay. Armor in the game isn't even armor AT ALL. How the heck does Armor give you invulnerability points? It's like shields in Russian Overkill for Doom, except 10x worse. I still don't get why it's called Armor, because it ISN'T. It's more like shields rather than armor, because ARMOR ISN'T SUPPOSED TO GIVE YOU FULL PROTECTION. This is exactly what makes the game OP. This concept itself. Just make it so that as your armor increases it's level, it increases protection and durability... NOT BY GIVING AN INVULNERABILITY METER FOR THE PLAYER!!

That's literally stupid as heck. Name another game where armor gives you full protection. And it can't be an app from Android or IOS or anything, and it can't be a mod for a game. You CAN'T.

Make it this way. The better the durability, the more it could help give your health a better aid. Like certain armor minuses a certain amount of damage from an attack. After you die, your armor will be restored to 100%

Like give a certain amount of resistance to armor, but DON'T MAKE IT FULL RESISTANCE WHICH MEANS INVULNERABILITY!

Wooden - 10% (I don't see why. Wood is fragile as heck)
Iron - 20%
Gold - 30%
Diamond - 40% (maybe 50%)
Ruby- 50% (maybe 60%)
Adament (or whatever that type of armor is called) - 70% (80% sounds good? because 90 would just make you crazy)

Also, please make a numbered health and armor counter. I don't say make it like CSGO or Doom, or like I don't know what other games have a numbered health counter, but these weapons lie a lot. One does better damage than the other, when stats lie a-LOT.
 
Name another game where armor gives you full protection: World Runner III and Paladin Zone.

Anyways, this is a pretty good idea and it would balance the game out a lot better.
Agh... You got me there.

Please address this point to everyone if you can. I can tell you right now I am probably the very first person to think of this. Nobody else from what I know of. But thank you.
 
So I might have said this a little too much on my standards, but you guys need to stop nagging about Ruby Armor. The biggest issue is the concept itself. I don't even get how you guys find this okay. Armor in the game isn't even armor AT ALL. How the heck does Armor give you invulnerability points? It's like shields in Russian Overkill for Doom, except 10x worse. I still don't get why it's called Armor, because it ISN'T. It's more like shields rather than armor, because ARMOR ISN'T SUPPOSED TO GIVE YOU FULL PROTECTION. This is exactly what makes the game OP. This concept itself. Just make it so that as your armor increases it's level, it increases protection and durability... NOT BY GIVING AN INVULNERABILITY METER FOR THE PLAYER!!

That's literally stupid as heck. Name another game where armor gives you full protection. And it can't be an app from Android or IOS or anything, and it can't be a mod for a game. You CAN'T.

Make it this way. The better the durability, the more it could help give your health a better aid. Like certain armor minuses a certain amount of damage from an attack. After you die, your armor will be restored to 100%

Like give a certain amount of resistance to armor, but DON'T MAKE IT FULL RESISTANCE WHICH MEANS INVULNERABILITY!

Wooden - 10% (I don't see why. Wood is fragile as heck)
Iron - 20%
Gold - 30%
Diamond - 40% (maybe 50%)
Ruby- 50% (maybe 60%)
Adament (or whatever that type of armor is called) - 70% (80% sounds good? because 90 would just make you crazy)

Also, please make a numbered health and armor counter. I don't say make it like CSGO or Doom, or like I don't know what other games have a numbered health counter, but these weapons lie a lot. One does better damage than the other, when stats lie a-LOT.
I think adding a downside would work?
Wooden: 5%
Iron: 10% and 5% more slower
Gold: 15% and 10% more slower
Diamond 20% and 15% more slower
Ruby: 25%, not going slower and 20% penalty of 8 seconds before you can respawn.
Adamant: 30% and 10% more headshot damage from other players.
(A respawn penalty of 5 seconds works)
 
I think adding a downside would work?
Wooden: 5%
Iron: 10% and 5% more slower
Gold: 15% and 10% more slower
Diamond 20% and 15% more slower
Ruby: 25%, not going slower and 20% penalty of 8 seconds before you can respawn.
Adamant: 30% and 10% more headshot damage from other players.
(A respawn penalty of 5 seconds works)
You do realize how much youre nerfing the armor if youre doing this, right? Think about it. A full set of upgraded wooden armor in the current update gives you an extra row of hearts (technically). That means the wooden armor now is like giving your idea of armor a 50% resistance. If you want ruby to have only a 25% retsistance, that makes it weaker that the wooden armor we have now. If this went into action all weapons that are not starter weapons would kill you in about 2 seconds. Im just putting this out there.
 
I think adding a downside would work?
Wooden: 5%
Iron: 10% and 5% more slower
Gold: 15% and 10% more slower
Diamond 20% and 15% more slower
Ruby: 25%, not going slower and 20% penalty of 8 seconds before you can respawn.
Adamant: 30% and 10% more headshot damage from other players.
(A respawn penalty of 5 seconds works)
1 oz. of diamond is lighter then 1 oz. of gold. Also Ruby is heavier than diamonds, a Ruby is more dense than an diamond of same size.
 
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I think adding a downside would work?
Wooden: 5%
Iron: 10% and 5% more slower
Gold: 15% and 10% more slower
Diamond 20% and 15% more slower
Ruby: 25%, not going slower and 20% penalty of 8 seconds before you can respawn.
Adamant: 30% and 10% more headshot damage from other players.
(A respawn penalty of 5 seconds works)
You do realize how much youre nerfing the armor if youre doing this, right? Think about it. A full set of upgraded wooden armor in the current update gives you an extra row of hearts (technically). That means the wooden armor now is like giving your idea of armor a 50% resistance. If you want ruby to have only a 25% retsistance, that makes it weaker that the wooden armor we have now. If this went into action all weapons that are not starter weapons would kill you in about 2 seconds. Im just putting this out there.
1 oz. of diamond is lighter then 1 oz. of gold. Also Ruby is heavier than diamonds, a Ruby is more dense than an diamond of same size.
One thing I really need to point out is no downsides. Just straight up partial rssistance against attacks. Doom's armor formula isn't even that low and it doesn't slow you down... Really... Just give a sensible amount of resistance, start out with 100℅ armor if you have both a helmet and chestplate, and when you die, it restores back to 100℅.

Also, I think making a "wait 5 seconds, then spawn" formula would reduce lag even more.

Or to revise this:
Chestplate - (75℅ of the full set of armor)
Helmet - (25% of the full set of armor)

Multiply by the armor set percent, and that's how much one specific piece of armor would resist against attacks.

But let me revise my first post
For full set of armor:
Wood - 15℅
Iron - 30%
Gold - 40%
Diamond - 50%
Ruby - 70%
Adament - 80%

But in a nutshell, Rilisoft doesn't know what armor is. Just none of the "Here's your invulnerability meter" or "Have extra hearts".
 
this guy agrees with me
something related to the dumb concept of what Rilisoft perceives as armor
Guys, start giving Rilisoft the word. Start spreading the word. Noobs on FB are all saying its fine when they're just people relying on this. I don't care. Spam the thread. Make Rilisoft change this. Do whatever it takes guys. Just find ways, spam the forums, do whaver it takes for this armor concept to change.
 
Guys, start giving Rilisoft the word. Start spreading the word. Noobs on FB are all saying its fine when they're just people relying on this. I don't care. Spam the thread. Make Rilisoft change this. Do whatever it takes guys. Just find ways, spam the forums, do whaver it takes for this armor concept to change.
Ok why don't you tell your 'idea' to Rilisoft
 
But then the entire code would have to be rewritten and certain weapons nerfed ect.

I personally thing they should change it back to how it was in 8.0.0. Armor looked horrible, provided only basic defense (no up1 or up2 armor), and most of all, could not be invisible!
 
But then the entire code would have to be rewritten and certain weapon...

I... Don't... Care... Everything takes a lot of code. Do you really think the 10.0.04 update comes like snap? It takes time for everything. So really, there's no need to nag about the amount of code, unless you want to make it for them.

Would we rwally care about the armor being rewritten? Think about how much code they put into every weapon. Even better, go to ths BRUTAL DOOM FB fan group, and find Brutal Derp. Download it, and tell me how much code there is. IT'S NOT THAT BAD AT ALL. I changed the kick, and when I did, I...H@d...to...do...it...with...every...single...weapon...seriously...
You aren't the one coding, so I don't know what you're complaining about. I don't code for that game, but I know the pain of being one, because I'M A MODDER.

However, aside from everything, I do agree that they should remove the invisibility, because it feels very trippy with others having it on.
 
Please do tell how cost-efficient nerfing armor would be if we have to rewrite all the the weapon stats and set new updates to the side. However, I can't control what you want, if you want to have a unbalanced game that is fine with me.


(and tell me again I don't code, you don't know that, end of discussion, i don't want to argue any further)
 
Please do tell how cost-efficient nerfing armor would be if we have to rewrite all the the weapon stats and set new updates to the side. However, I can't control what you want, if you want to have a unbalanced game that is fine with me.


(and tell me again I don't code, you don't know that, end of discussion, i don't want to argue any further)
Now tell me what you code? Evidence? Better pull it up. Mine's in a group you won't be able to find because the group consists of lost of gore and unwanted "commercial" content.

It would nerd everyone, rather than your idea of reducing RAP armor by half. Here, everyone gets 100% armor, it has durability (which will determine how long it will last), and it has a certain amount of protection (which is also determined by the type of armor).

We need to set the updates aside, and focus more on this. Think about those weapons coming in, and making the game unfair. More guns... Does not mean the more the merrier. However, I can define that better than Rilisoft with weapon specials and attachments. Just because I don't know Unity doesn't mean I can't do it. It's rather easier than what I'm working with IMO.

Still though. Would you rather have a nerf/beef on armor and all of the guns just to make a game balancing, or would you have more guns like the Thor's Hammer come in just to make you throw your phone at a watermelon? Doesn't matter how long. Everything takes time and that time is LONG.

Better than being dominated by RAPs. Hackers also probably wouldn't have a chance, unless they have invulnerability.

EDIT: Ever heard of this mod? That's right. You haven't, because you've never played the original mod, and it's more popular than this game, but I'm here giving some basic balance elements so the game could be better.
hqdefault.jpg


EDIT3: It may say that Pixel Gun has more likes, but the difference is, that Brutal Doom is just a mod. And what did that mod do? It actually inspired the original creators of Doom and gave them new ideas. That's how good and popular it is. I just took it's element of armor, and thought about what would happen if it was implemented into this app.
 
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So I might have said this a little too much on my standards, but you guys need to stop nagging about Ruby Armor. The biggest issue is the concept itself. I don't even get how you guys find this okay. Armor in the game isn't even armor AT ALL. How the heck does Armor give you invulnerability points? It's like shields in Russian Overkill for Doom, except 10x worse. I still don't get why it's called Armor, because it ISN'T. It's more like shields rather than armor, because ARMOR ISN'T SUPPOSED TO GIVE YOU FULL PROTECTION. This is exactly what makes the game OP. This concept itself. Just make it so that as your armor increases it's level, it increases protection and durability... NOT BY GIVING AN INVULNERABILITY METER FOR THE PLAYER!!

That's literally stupid as heck. Name another game where armor gives you full protection. And it can't be an app from Android or IOS or anything, and it can't be a mod for a game. You CAN'T.

Make it this way. The better the durability, the more it could help give your health a better aid. Like certain armor minuses a certain amount of damage from an attack. After you die, your armor will be restored to 100%

Like give a certain amount of resistance to armor, but DON'T MAKE IT FULL RESISTANCE WHICH MEANS INVULNERABILITY!

Wooden - 10% (I don't see why. Wood is fragile as heck)
Iron - 20%
Gold - 30%
Diamond - 40% (maybe 50%)
Ruby- 50% (maybe 60%)
Adament (or whatever that type of armor is called) - 70% (80% sounds good? because 90 would just make you crazy)

Also, please make a numbered health and armor counter. I don't say make it like CSGO or Doom, or like I don't know what other games have a numbered health counter, but these weapons lie a lot. One does better damage than the other, when stats lie a-LOT.
Nah, they just need a no armor mood.
 
Nah, they just need a no armor mood.
Well let me tell you why that would be outrageous:

1) Think about it. It would piss everyone off like heck. Even those with low amounts of armor (maybe)

2) If they made a game mode where there would be no armor, the majority of the game wouldn't be there. People like us would. Because you know how everyone is right? Either they hack, or they just buy coins and gems.

This one can rip apart and blindly give you an advantage. Because right when you see 100% on your Armor meter, you start to realize how fast it drops if you have wood. If you have Ruby, you'll start to wonder why your health is decreasing with your armor.

I see why you say that, and I get it. I am also pissed at the armor like you. But look it closely. Those things act like shields/extra hearts right? So if we replaced the "extra heart" concept with this concept, ya think killing AAPs and RAPs could be easier since both their armor and health could go down if this specific idea were to be implemented?

They'd be confused for a second, I'm sure of that.
 
I know a game that is similer to PG3D that does damage reduction when ever you buy armor.
and it only lasts a couple hours depending on how much you spend on the armor.
 
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