Hitman Shotgun

MatthewGo707

The Avant-garde of suggestions and drawings.
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This weapon is based on the real-life Mossberg 500 Roadblocker shotgun. It fires 14 spread shots per shot. This weapon sounds like the Simple Shotgun when shooting.
How is this suggestion?
 
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Rilisoft don't care about us, buddy. But feel free to share your creative ideas with us, knowing that they won't have the slightest chance of being implemented.
 
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This weapon is based on the real-life Mossberg 500 Roadblocker shotgun. The reason why it has rockets as an additional feature is that the bullets has no travel time. And it fires 14 spread shots per shot.
How is this suggestion?
Ok.. DO YOU WANT THIS GAME TO BE SENT TO F**KIN HELL?
We already have StormHammers, MinesLaunchers and Every single damn area-damage weapon there is... Now you want an area-damage shotgun that one shot kills everyone without even F**kin aiming. For a ludicrous price that only Pay2Win players can access..
Long Story Short, I think the idea of this weapon is $#!+.
 
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This weapon is based on the real-life Mossberg 500 Roadblocker shotgun. The reason why it has rockets as an additional feature is that the bullets has no travel time. And it fires 14 spread shots per shot.
How is this suggestion?
Strange concept, but this is an unofficial forum, Rilisoft (the developers) do not check the ideas thread here anymore. Still, feel free to let us know of your designs, but keep in mind they won't be implemented as Rilisoft cannot view them here.
 
This weapon, like Acid Cannon, does not have an area damage effect. Instead, because it has rockets as a feature, it just travels freely with no time limit and no area damage.
 
This weapon, like Acid Cannon, does not have an area damage effect. Instead, because it has rockets as a feature, it just travels freely with no time limit and no area damage.
One issue with rockets: Spamming. I'm sure you've seen it too, people fly across maps due to these things. Not only that, rockets are overused, we need a fresher concept in my opinion. Still, nice design.
 
This weapon, like Acid Cannon, does not have an area damage effect. Instead, because it has rockets as a feature, it just travels freely with no time limit and no area damage.
Still, even without area-damage, 14 Rocket-Spread Shots that wall-breaks with Efficiency of 27... Its even worse than the WizardWand and MagicBow in 7.8.0
Seriously, Think about how it would play in the game, and used against you in game when you come up with weapon designs.
 
One issue with rockets: Spamming. I'm sure you've seen it too, people fly across maps due to these things. Not only that, rockets are overused, we need a fresher concept in my opinion. Still, nice design.
Not to worry, its rockets are not actually rockets in appearance unlike any weapon (exception: Acid cannon) having rockets in "Premium" section. instead, it is a standard bullet that can travel with no limits.
 
Not to worry, its rockets are not actually rockets in appearance unlike any weapon (exception: Acid cannon) having rockets in "Premium" section. instead, it is a standard bullet that can travel with no limits.
I'd rather the game be more focused around precision-based weaponry (e.g. Snipers) seeing as the latest update has pretty much nerfed all of them.
 
How is the weapon now after I removed the problem-causing feature?
Seems more player friendly, though I recommend you have a low range for this weapon, as a wall breaking shotgun with mid-range could potentially be unstoppable.
 
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