Judge and SBB nerf ideas, cause theyre broken af

Are these weapons annoying to play against?

  • Yes

  • No


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Noxtranite

New Member
I despise these weapons, they are broken as theres no real way to counter-react them. You cannot outrun them nor dodge them making them overpowered and annoying to play against making the game annoying as no matter what you do you cannot escape the hellfire the SBB and Judge truly is

I reckon they need to do something like:
SBB (Smart Bullet Bazooka)
- slower bullets, this makes bullets more easily dodgable makes the weapons suck more though
- decrease turning speed, makes it more dodgable and encourages players to pay attention to surroundings
- Can be shot down, encouraging better aim and getting rid of tunnel vision
- restricted turning, so if a player happens to dodge it, it cannot turn a 180 degrees and chase the victim killing him, this will encourage movement

Judge
- Can be shot down, encouraging better aim and getting rid of tunnel vision (should have a decently sized hitbox though)
- Longer smoke trail, longer smoke trails will help leave a trail to the shooter making him more vulnerable
- 1-2 second charge up time, while charging a beep noise could be made to warn players to seek cover

These are just ideas and not all of them would be put on the weapons at once, one or two. These are just ideas im new to the forums so hi and sorry if this like triggers anyone or something
 
Yeah they’re both designed for garbage players who can’t hit The broad side of a barn. I doubt they’ll do anything about them though
 
Look, there is no way we all can control this game. So, I suggest we drop this topic and don't talk about game anymore, we all know how annoying all weapons can be and it makes people quit playing PG3D.
 
The judge got a nerf which made it a lot more balanced, but the SSB is still an annoyance. I agree with this post, but with one more nerf: the area damage radius should be greatly decreased.
 
Just use a _0xbadc0ode# to get away from the Judge. But the SBB can be outrun or countered with a Jetpack. And for both make sharp turns to confuse the rocket/player.
 
DirtyClasher, that is the smartest idea so far on this post.
You can quite easily run away from these weapons........
 
Yes, using a low weight melee weapon can let you escape from the incoming bullets. Also for the SBB, try running behind a building or wall.
 
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