This game needs a meta switch/rebalance

Undividual

New Member
Pvp as it is now is AIDS, or high level is at least. The gameplay consists of nerds with the fiery tiara and force saber cheesing melee movement speed while spamming all sniper type weapons (ie. Antichampion Rifle, the Wallbang Pistol, and Laser Bouncer/Reflector) There also exists massive cheese in the form of revive and when combined with this aids playstyle, you’re basically unkillable in the form of points. Other gadget cheese is Dragon whistle, an instakill shotgun, and Guardian, a gadget that deals more damage than most primaries and doesn’t require aim, and when combined with a force saber for unhittable-ness, it is the ultimate cheese.

I propose that you shouldn’t be able to switch weapons while the time between shots exists (ie. when you shoot your prototype, you can’t immediately swap to your laser bouncer to spam another shot, you have to wait until you can shoot again with the prototype to shoot with another gun)

Melee weapons also shouldn’t grant the speed and agility they currently do. A melee weapon should only be brought out when in close range. They should have accurate hit detection in close range and be able to kill in 1-2 swings.

Guardian should only shoot when you hit something with your gun. Say when you activate guardian, it only shoots stuff you shoot at any range, so if you are shooting someone with the golden friend, the guardian only shoots that target. Basically kill assist for you.

Revive shouldn’t make you invincible on respawn and you should get points and a kill for killing someone who has revive.

Dragon whistle is just way too strong. Deals way to much damage. Nuff said

This may come off as salt but I really hate playing PG3D now because of the aids-stricken pvp.
 
Back
Top