What does the community want for the next update?

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Lol I forgot about dis thread so heres my suggestions.
Weapon
Name- Mao`s Play Toys
Type- Dual Wield Assault Rifles
Lethality- 8
Fire Rate- 98
Capacity- 60
Mobility- 100
Cost- 320 Coins

Upgradable- True
Mao`s Play Toys Up1
Lethality- 13
Fire Rate- 98
Capacity- 80
Mobility- 100
Upgrade Cost- 110 gems
Based off of the QBZ-95B assault rifle.
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And also buff the Mega Destroyer damage against players because its underpowered against them. Same with Steam Power against enemy mobs and stuff.
 
The ones the soldier wears.
Thats pretty much the demolition boots though, but doesn't affect you. I kinda think it shouldn't be rentable, it can only be that effect and only that, just for balance and style and preventing you for looking like a freakshow with armor and capes everywhere.

EDIT: Here would be my idea, make the game payable again. Just in a easy payment of 1 dollar. In contrast after that, armor should be greatly nerfed so you can still kill him quick or turn in into a cosmetic. And for weapon balance, you should revert to bar stats but is in 9s, and also balance every single weapon crazily. You only got 18 slots per weapon!
Anybody agree? Don't leave meh hangin.
 
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Maybe add a new Sniper? I would love the PGM Hecate II to be added ingame.

Coupe De L'Aile
(Wing Cutter)
hecate_ii.jpg



Sniper Type: Bolt Action
The Weapon can be bought ingame for 350 Coins
With a:
Lethality of 18. (18-20 Hearts)
Capacity of 7.
Mobility of 100 or 110.
Fire rate of 1 Round Per 1.5 seconds.
A scope of 15x


Tueur D'Ange
(Angel Slayer)
hecate_2_sniper.gif


Sniper Type: Bolt Action
You hear me RiliSoft? I don't want any of that UP stuff.
This weapon can be bought for 130 Gem(420 if you guys are feeling generous).
Lethality of 24. (27-30 Hearts)
Capacity of 8.
Mobility of 120.
Fire rate of 1 Round Per 1.5 Seconds
A Scope of 20x

"Why make a gun like this?" One might ask. It's simple. It's to snipe those Rocket Men(People With Jetpacks) out of the sky with ease, since they always fly out of range. Too far for 10x scopes to snipe.

P.S. Thanks for KitKat for helping me translate the names.
 
Custom Headshot sounds and death scream. Because I want to have the TF2 Soldier completely in the game. Also name tags for weapons.
 
I could possibly be restating another's suggestion inadvertently (though a few thread searches have returned nothing, so I'm hoping for the best here), but how about flavor text to accompany the weapons and armor in the game?

What I am proposing by this, for those that are unaware what "flavor text" refers to, it's basically a short little description that both describes the item at hand to a slightly larger extent and provides a shallow bit of humor.

Here are some examples I have constructed, though my lack of imagination and knowledge in cultural references may prove to confuse and/or bore you:

  • Automatic Peacemaker - Make world peace with a hail of bullets.
  • Exterminator - It's a Prototype for your pocket.
  • Brutal Headhunter - Boom. Headshot.
  • Big Buddy - Make a splash with an explosive cannonball.
Though I'm sure this idea possesses more holes than Swiss cheese, it's a nice little idea that could brighten up the game to a small degree and possibly alleviate any potential confusion for the effects of a weapon. Just putting this idea out there.
Just to add more:
• Rambo's Rifle - Are you crazy enough to think gun belongs to Rambo? Are you crazy enough to kill everybody out of nowhere? Are you hungry enough to eat it just because it looks like its covered in liquid candy? We guess so!

• Simple Shotgun - Wanna live? Nope, I'll blow up your head with this gun! Before you laugh about how weak it was before, it's a scattergun now!
 
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I'd like to ask about why we have been on version 9 for 5 months with very little progress since then. At the beginning of last year the game was at version 4 and made incredible progress, yet since then we have had no new game modes, a few new maps, loads more guns but no new ideas that have improved the game in any meaningful way. I could understand if there were loads of bugs to fix, but honestly this situation appeared to have been cleared when 9.0 came out, what has happened since? I remember being astounded at the rate and quality of updates produced last year but this year has been a letdown so far, I was expecting much more. The hacker issue would to be so much of a problem if mechs, turrets and jet packs were removed and the gems used to buy them either refunded or used to give players a certain number of free weapon upgrades in the future. Hackers will not buy in app purchases, so please correct the real problem and start improving the game again, it could be so much more than it is right now.
 
Your method seems a little more time consuming to create and put in the game. I'm not after a major overhaul, this can be debated on when the time is right, as of right now though, the level system needs to be brought up to standard and create excitement in having achieved something in this game. As of right now, if I'm not playing against friends then I usually won't even bother to play against randoms because there's nothing much to gain from it, it kind of seems pointless. Perhaps we can have better matchmaking in the future but one step at a time.
Let them take their time, their next update is in 20 minutes, but everything else I agree.
 
Hi, guys! Any suggestions?)
RILISOFT, when updade 8.0.0 came out, i was lvl 13, so i basically lost the 140 gems i was supposed to get, so i was thinking that each player get the gems they should of gotten if they played from 8.0.0 onwards cuase uknow, lots of people quit pixel gun cause o that and only a few like me came back to play
 
1 time payment to unlock grenades with cool down timer limiting use to once every 60 seconds.
 
Is anyone at Rilisoft listening to these suggestions? Anyway, how about assigning roles to Capture the flag members, like having some members assigned to be protectors of the fort, especially since it's hard to get everyone to work together on CTF and because kills don't get rewarded, even though it is an important part of the game. An offline target practise mode would also be highly amusing, with achievements/medals for progress awarded.
 
Alright, guys. This is gonna be a really long list, so have horses hold you.

I just hope @RiliSoft and @Anton hear this (although Anton is a member of Rilisoft, I'm still doing that anyway)

-quick swap (new button to swap to your last used weapon)
-less lag (everybody wants this)
-no jetpacks
-turrets can last until the end of the match and can be moved (although severely nerfed in terms of damage done to enemies)
-remove fast commands from deathmatch, since you don't have any teammates to command anyways
-spectator mode for all game modes
-new animation when moving
-better jumping animation (something like the one in Counter-Strike)
-invisibility potion cannot be used with a mech
-mechs nerfed in terms of damage done
-sprinting (king of the hill needs to be revamped for this)
-King Of The Hill mode (why didn't Rilisoft think of that?)
-Bomb Defuse mode (similar to S&D in COD)
-Zombie Apocalypse mode (player is randomly picked to be starting zombie and must infect everyone, while humans must survive.) NOTE: Zombie Apocalypse only allows the use of primary, backup and melee weapons since zombies might be knocked back severely from the special and premium weapons (that's right, you can only knock a zombie back with your weapon, so be careful where you're shooting the zombie to.
-speed up the fire rate of the Pixel Gun and buff the Simple Shotgun making it a three shot kill weapon (up to wooden armor UP2)so that noobs will at least survive in the game since earning coins isn't fast.
-ADS with all weapons (except shotguns (excluding the Heavy Shotgun and Mega Destroyer), dragon breath, some of the rocket launchers (such as the Big Buddy) and the flaming volcano.)
-Bring Mega Destroyer back for multiplayer gameplay (without its campaign and survival OPness)
-No more buying of ammo and health in game (or turrets and mechs either). Look for ammo and health packs instead.
-contextual lean (aiming down sights with an ADS weapon while behind or close by an object bigger than the player will make the player lean left or right, but I'm pretty sure Rilisoft might lack the tech to achieve this)
-Combat Knife can insta-kill when backstabbing a player (there should be a new animation for this)
-For guns without special death animations (such as the Combat Rifle), the player killed should fall and die instead of instantly becoming an angel and rising to heaven ( or disappear at the five meter point)
-No armor, gear, headgear, capes, boots or potions allowed in Deadly Games
-Lastly (thank god!) Bug fixes (Rilisoft should focus on these before focusing on the stuff above)
-More fast commands like "COVER ME!" or "GET INTO POSITION". Something like that.
-In team-based modes, enemy team can see your chat but not your fast commands
There. (Tries not to sound arrogant) That's it.
 
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