GoldMan27
Retired Moderator/Car Enthusiast
Hello everyone,
So, where do I begin? Well, let me start off by saying my memory isn't the best, but I do remember a good bit, so I'll try my best to recall my time of PG3D, rather, a time pre-8.0...
I came across PG3D back in October of 2012. This was around v3.1.0, back when the Redstone Cannon/Laser Cannon only had one tier and was OP as heck as well as pricy. It was some good fun back then, just blasting away some players and whatnot. Back then I was running around with different names and the like, as well as an entire slew of skins. I guess to put it in perspective, because of how few social features the game had aside from chatting, I didn't have any friends in the game at this stage. I just basically killed, won, bought, and repeated.
It was around March 2013 (circa v4-5.0) that I had discovered a PG3D Wiki. At this point the Wiki was just really dead. It had a following, but the administration was barely active and the articles were very much out of date. So, in time, I made full-on spec sheet Wiki pages and the like, creating map pages, weapons pages, info boxes for stats, etc. Around the time my memories of PG3D were more of the same, except I had a definite name tag: Moving Target. I felt like using this because I didn't have a necessarily great K/D ratio, so I felt like taunting the other players anyway by making a skin with a red/white target for a face. Turned to be somewhat effective, even if it did backfire a tad as it improved accuracy for other players. I kept the Wiki running all summer and into the fall when v6.0 came out (which was still loads of fun).
In February of 2014, I thought to myself "there is a Wiki for this game, perhaps there is a forum now?" I attempted to make a forum for PG3D in September 2013, however that quickly bombed. Little did I know that VashX would make this forum in October 2013, as I stumbled upon it in February 2014. I made an account, and the rest is history I will disclose in a separate memoir (if there's enough interest for it). As for PG3D, I got better, helped form the first forum-based clan (Pixel Gun Pros), made many friends, hosted the first successful tournament (even if it took 8 months for a victor to be decided) in PG3D, and helped to lead another clan on here. All of that which I can go into further detail on my next memoir, again if there's enough interest.
It was when v8.0 came along that I had swiftly removed myself from PG3D. As soon as the premium currency hit and the coin rewards were nerfed severely, I decided this game's golden age was officially done for. Within a few days after the release I ceased playing PG3D, and continued my work on the forum as a Moderator, until my retirement long ago.
And thus, I end my memoir. If you have any questions regarding the old PG3D and such, feel free to ask. I'll be watching this thread, so I should be able to respond with relative speed. And if you guys want me to do a memoir of my online experience with PG3D (i.e., the Wiki/Forum), feel free to say so or rate this post. I guarantee you my online one will be a much longer read, by the way. ;)
So, where do I begin? Well, let me start off by saying my memory isn't the best, but I do remember a good bit, so I'll try my best to recall my time of PG3D, rather, a time pre-8.0...
I came across PG3D back in October of 2012. This was around v3.1.0, back when the Redstone Cannon/Laser Cannon only had one tier and was OP as heck as well as pricy. It was some good fun back then, just blasting away some players and whatnot. Back then I was running around with different names and the like, as well as an entire slew of skins. I guess to put it in perspective, because of how few social features the game had aside from chatting, I didn't have any friends in the game at this stage. I just basically killed, won, bought, and repeated.
It was around March 2013 (circa v4-5.0) that I had discovered a PG3D Wiki. At this point the Wiki was just really dead. It had a following, but the administration was barely active and the articles were very much out of date. So, in time, I made full-on spec sheet Wiki pages and the like, creating map pages, weapons pages, info boxes for stats, etc. Around the time my memories of PG3D were more of the same, except I had a definite name tag: Moving Target. I felt like using this because I didn't have a necessarily great K/D ratio, so I felt like taunting the other players anyway by making a skin with a red/white target for a face. Turned to be somewhat effective, even if it did backfire a tad as it improved accuracy for other players. I kept the Wiki running all summer and into the fall when v6.0 came out (which was still loads of fun).
In February of 2014, I thought to myself "there is a Wiki for this game, perhaps there is a forum now?" I attempted to make a forum for PG3D in September 2013, however that quickly bombed. Little did I know that VashX would make this forum in October 2013, as I stumbled upon it in February 2014. I made an account, and the rest is history I will disclose in a separate memoir (if there's enough interest for it). As for PG3D, I got better, helped form the first forum-based clan (Pixel Gun Pros), made many friends, hosted the first successful tournament (even if it took 8 months for a victor to be decided) in PG3D, and helped to lead another clan on here. All of that which I can go into further detail on my next memoir, again if there's enough interest.
It was when v8.0 came along that I had swiftly removed myself from PG3D. As soon as the premium currency hit and the coin rewards were nerfed severely, I decided this game's golden age was officially done for. Within a few days after the release I ceased playing PG3D, and continued my work on the forum as a Moderator, until my retirement long ago.
And thus, I end my memoir. If you have any questions regarding the old PG3D and such, feel free to ask. I'll be watching this thread, so I should be able to respond with relative speed. And if you guys want me to do a memoir of my online experience with PG3D (i.e., the Wiki/Forum), feel free to say so or rate this post. I guarantee you my online one will be a much longer read, by the way. ;)