Ideas For Customization

Cyber45

New Member
I had some of these thoughts and wanted to see what you guys thought.

Weapon Builder - Thought it would be much more easier to make weapons from parts of other guns you have bought or earn them from battles. Say what you want for the leveling cause I forgot every tier of leveling

Camos - Thought it would be unique to have this. Don't know why.

More Armor Options - We need some more options for armor cause I ain't settling around with just a chest piece

That's all I have for now
 
A weapon builder is cool in thought but in practice on PG3D other will find a way to make them OP. To prevent that a system of mashing certain weapons together without all adding their stats together will have to be made. For example gun part on adds on 5+ fire rate but -6 mobility when combined with the stats. Also make it to where you can't weapon build all the time, give it a few hrs. of cooldown to use it again or you can only use it once per day.
On the Camos you can make your own with the custom skins. It's pretty easy to make your own. If Rilisoft added separate camos it'll just be one more thing that'd we have to pay for in gems(because you know that's what they'll do).
We are at the point in armor where it's kinda balanced within the game. More armor will disrupt that little balance we have and the game will dig itself a bigger hole.
 
I had some of these thoughts and wanted to see what you guys thought.

Weapon Builder - Thought it would be much more easier to make weapons from parts of other guns you have bought or earn them from battles. Say what you want for the leveling cause I forgot every tier of leveling

Camos - Thought it would be unique to have this. Don't know why.

More Armor Options - We need some more options for armor cause I ain't settling around with just a chest piece

That's all I have for now

On the Camos you can make your own with the custom skins.

As Ruby had said, "Camos you can make your own with the custom skins." that has been done with a high rate of secession to which, I refer complete the user is only visible in CQB and even than in later models has been implemented to be adaptable in movement and new covers and environments. This in turn is rarely used and mostly unused or a complete failure in implementation of said unit, camo for the snow was first deployed during the middle of the third Wolf War, and still in service today. Should blueprints be needed, I can share the research I've taken and provide the least generation of active camo.
 
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