Infection Mode?

Is this an amazing idea?

  • Yes

    Votes: 2 50.0%
  • Yeah

    Votes: 1 25.0%
  • Definitely

    Votes: 0 0.0%
  • Totally

    Votes: 0 0.0%
  • Absolutely

    Votes: 1 25.0%
  • Nonononononoonnoonnonononoonononononono Rilisoft do not add this!

    Votes: 0 0.0%

  • Total voters
    4
Before I start I want to give all credit to Facebook user Reed Bryant for saying this on the pixel gun Facebook page, and I think this needs to get some recognition. This was all his idea, not mine, but I do want to spread this because it is an amazing idea!

Pixel gun 3d suggestions
-Add infinite levels
-Increase the amount of gems earned per level to 30
-Increase the amount of coins per win by 1 or 2

-Infection mode with 10 different classes:
Human classes:

Assault: Uses assault rifles and non area damage pistols only

Berserker: Uses shotguns and area damage primaries as well as area damage side arms. Can tank damage.

Scout: Can use any sniper rifle or laser beam weapon like dragon breath. Can use any non area damage pistol. Can use 2 free invisibility potions throughout the match.

Demolition: Can use any area damage premium except laser beams. Can use any area damage secondary.

Support: Can use any non area damage pistol. Can place turrets and heal team mates. Can also use 1 free jetpack during the match.

Monsters:
Hell scorpion: Shoots a green beam like the dragon breath.

Armored Centipede: Uses melee type attack and can move fast. Can tank damage.

Acid fly: Can fly for 10 seconds and can use a sniper acid shot that can scope in through the eyes. Acid shot looks and travels kinda like a wizard wand shot.

Radioactive blood ant: Rapidly fires area damage shots kinda like the plasma releaser.

Mutant crater spider: Can spawn armored stalkers; the lanky creatures with no arms from survival and campaign. Can heal team and place biological mines.

Zombified human: After a human dies, they turn into a zombie. This zombie is a fast melee attacker.


That pretty much sums up my ideas for now. Let me know your opinion or ideas in the comment section.
 
I strongly disagree with this suggestion. Why not just implant new creatures in Survival that actually does damage, instead of designing and coding another mode may or may not fail?
 
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