Interesting... Observing some stuff from apps and some ideas

Doomguy5th

Active Member
Been playing a lot of Block Force lately. Not saying it's better than Pixel Gun (even though I have stated that once in an MP server), but I found some things that might be balancing and a little too overkill. Some things here might solve some solutions, and solve that gems system, rather than copy, pasting, and revamping it (even though Rilisoft has probably done it already). I've also have been playing a lot of World of Tanks Blitz, and some ideas might come out of it.

From Block Force:
Balancing (sorta):
-Yes there are multiple currencies (even gems, and coins), but how about adding some kind of casino-like system? Spin the wheel, and get either a free skin, a free type of armor (boots, chestplate, head-gear, etc.), a free gun, a free potion, a free set of coins/gems, a free mech, or... you get the point. That way, it would be a lot better, and it would be pretty fun for the lucky players, since they might get the good stuff. 5 or 10 coins to spin the wheel.
(lots of people will dislike this idea for sure, but let's see how this goes)
-People on FB and some on here have stated this too. Achievements. Block Force has them. Everytime you keep on getting a certain amount of kills, it rewards you with a certain amount of coins/gems.
OVERKILL:
-Free Ammo refills until Level 5 BUT no premium weapon refills. Might be a little too overkill, since we would start spamming the refill button, but it really did give a lot of players an advantage against a lot of OP players in the game.
-Using coins for obtaining better currencies. I have ranted a lot about how Rilisoft wants our money and yes I could shut up about it. If they did add this, I would be super happy, since people keep on saying that gems are impossible to get, and possibly making gems buyable in the game without having to spend real money makes our job easier.
-"+# of coins per kill". In Block Force, it's 3 coins and EXP per kill, and even though coins in that game were useless, if that same thing were to be implemented, then the game would be a lot more overkill. If something like this could be implemented, then I would say, +1 coin for every time you kill a user with no armor, +2 coins for every time you kill a user with wooden/iron armor (bc both sets aren't that bad), +3 coins for everytime you kill a user with golden armor, +4 for a user with diamond armor, and +5 for a user with ruby armor.

I mean, don't some of you guys think these guys are OP and a waste of your ammo? Shouldn't we get something good back everytime we kill them? Not sure if I would want to request implementing the same system with the weapons, because that's a load more of work, and Pixel Gun already has too many weapons that lag the game too much, but it's satisfying to look at them here and there.

WOTB:
-Converting a lower currency to a higher currency. If all of these ideas from the OVERKILL and the Sorta-Balancing were implemented, then getting coins/gems and leveling up would be super easy. BUT since getting gems is impossible, then something like this would be super good IMO. The only currency we get in the game currently are coins. And how can we get the gems? By leveling up (which is pretty cheesy Rilisoft), or by buying them (which is beyond cheesy, but they haven't fooled me). Even though gems are impossible and coins are easy to obtain, a gold-to-gem conversion system could help out a little. Haha Rilisoft, I didn't think of how much work you guys had to go through when it came to copying and revamping the coin system to make it the gem system. Besides, I think this would be a lot less work than copying and revamping the coin system (just this alone).

These are some thoughts. My negativity for this app has lowered, don't worry. I'll be in this section of the forums suggesting, requesting, and giving out ideas.

One more thing...

Critical Missions: SWAT Lite:
-Bots for multiplayer. Just look for my other post about how much I want them... http://pixelgun3dforums.com/index.php?threads/multiplayer-bots-plz.13157/

All of these apps are for IOS. I am NOT trying to ADVERTISE here, I am trying to get some ideas for balancing from other apps out so some of you guys could review them. I know lots of negativity will come, and it's cool guys. I don't mind opinions, so go on ahead post rants about my ideas for balancing here (except the overkill part. we know that's probably just ridiculous)
 
May not be advertising, but I think I might go for Block Force. Seems to strike me fancy. :tongueout:
 
Been playing a lot of Block Force lately. Not saying it's better than Pixel Gun (even though I have stated that once in an MP server), but I found some things that might be balancing and a little too overkill. Some things here might solve some solutions, and solve that gems system, rather than copy, pasting, and revamping it (even though Rilisoft has probably done it already). I've also have been playing a lot of World of Tanks Blitz, and some ideas might come out of it.

From Block Force:
Balancing (sorta):
-Yes there are multiple currencies (even gems, and coins), but how about adding some kind of casino-like system? Spin the wheel, and get either a free skin, a free type of armor (boots, chestplate, head-gear, etc.), a free gun, a free potion, a free set of coins/gems, a free mech, or... you get the point. That way, it would be a lot better, and it would be pretty fun for the lucky players, since they might get the good stuff. 5 or 10 coins to spin the wheel.
(lots of people will dislike this idea for sure, but let's see how this goes)
-People on FB and some on here have stated this too. Achievements. Block Force has them. Everytime you keep on getting a certain amount of kills, it rewards you with a certain amount of coins/gems.
OVERKILL:
-Free Ammo refills until Level 5 BUT no premium weapon refills. Might be a little too overkill, since we would start spamming the refill button, but it really did give a lot of players an advantage against a lot of OP players in the game.
-Using coins for obtaining better currencies. I have ranted a lot about how Rilisoft wants our money and yes I could shut up about it. If they did add this, I would be super happy, since people keep on saying that gems are impossible to get, and possibly making gems buyable in the game without having to spend real money makes our job easier.
-"+# of coins per kill". In Block Force, it's 3 coins and EXP per kill, and even though coins in that game were useless, if that same thing were to be implemented, then the game would be a lot more overkill. If something like this could be implemented, then I would say, +1 coin for every time you kill a user with no armor, +2 coins for every time you kill a user with wooden/iron armor (bc both sets aren't that bad), +3 coins for everytime you kill a user with golden armor, +4 for a user with diamond armor, and +5 for a user with ruby armor.

I mean, don't some of you guys think these guys are OP and a waste of your ammo? Shouldn't we get something good back everytime we kill them? Not sure if I would want to request implementing the same system with the weapons, because that's a load more of work, and Pixel Gun already has too many weapons that lag the game too much, but it's satisfying to look at them here and there.

WOTB:
-Converting a lower currency to a higher currency. If all of these ideas from the OVERKILL and the Sorta-Balancing were implemented, then getting coins/gems and leveling up would be super easy. BUT since getting gems is impossible, then something like this would be super good IMO. The only currency we get in the game currently are coins. And how can we get the gems? By leveling up (which is pretty cheesy Rilisoft), or by buying them (which is beyond cheesy, but they haven't fooled me). Even though gems are impossible and coins are easy to obtain, a gold-to-gem conversion system could help out a little. Haha Rilisoft, I didn't think of how much work you guys had to go through when it came to copying and revamping the coin system to make it the gem system. Besides, I think this would be a lot less work than copying and revamping the coin system (just this alone).

These are some thoughts. My negativity for this app has lowered, don't worry. I'll be in this section of the forums suggesting, requesting, and giving out ideas.

One more thing...

Critical Missions: SWAT Lite:
-Bots for multiplayer. Just look for my other post about how much I want them... http://pixelgun3dforums.com/index.php?threads/multiplayer-bots-plz.13157/

All of these apps are for IOS. I am NOT trying to ADVERTISE here, I am trying to get some ideas for balancing from other apps out so some of you guys could review them. I know lots of negativity will come, and it's cool guys. I don't mind opinions, so go on ahead post rants about my ideas for balancing here (except the overkill part. we know that's probably just ridiculous)
as long as this isnt copyright then am ok with it
 
as long as this isnt copyright then am ok with it
All apps copyright their stuff. If Rilisoft is like copying some things without giving credits, then that could be a major factor. Also why did they remove the 15:00 time limit? That was worth it.

However, I don't think people go super big on copying concepts for balancing a game. And for the Block Force Balancing list:
-Kill limit mode (like the old pixel gun, but longer). First one to get 100-200 kills gets a really good prize. No time limit (BC that's just stupid).
 
Lol 5 coins per ruby armor kill. Not saying its bad but... I get like 15 ruby armor kills per 2 min game... Ill be so rich... Oh wait, coins are useless.
 
Oh, no, not WoT Blitz... I'd around 2,000+ Battles. Objection! You do realize supply drops are dropped by dead corpse (e.g., Ammo, Health, and Shield Packs)?
 
Oh, no, not WoT Blitz... I'd around 2,000+ Battles. Objection! You do realize supply drops are dropped by dead corpse (e.g., Ammo, Health, and Shield Packs)?
Wait really? Weird...
I don't focus on supply drops at all or on dead corpses. I'm just that AT-1 going around, thinking "wtf am I doing"
I'm more focussed on the converting gold-to-credits system in that app. But it could be applied to PG3D, where you could convert your coins to gems.
Then coins would be worth something for all of the players!
Lol 5 coins per ruby armor kill. Not saying its bad but... I get like 15 ruby armor kills per 2 min game... Ill be so rich... Oh wait, coins are useless.
Reason why I was like nah was because then everyone would start trying to get kills and ruby armor if that concept were to be applied.
What is Block Force?
You know Minecraft PE right? Now app makers are making clones of that app to make it better than it. Just like with this app. The screenshots make the app look like a PG clone, but really, it feels much better than a PG3D Clone.
 
Theres turrets, theres monsters, i dont see why bots aint possible. It just takes some time before its added. Maybe more single player modes against these new bots? Dump some moving turrets with monster skins in a map and you try to destroy all of them without dying and BAM! 3rd campaign.
All these ideas are pretty good but i think rilisoft should focus on balancing gear and bug fixing first. Oh yeah, and also 1 win=1 gem because thats easy to add.
 
Theres turrets, theres monsters, i dont see why bots aint possible. It just takes some time before its added. Maybe more single player modes against these new bots? Dump some moving turrets with monster skins in a map and you try to destroy all of them without dying and BAM! 3rd campaign.
All these ideas are pretty good but i think rilisoft should focus on balancing gear and bug fixing first. Oh yeah, and also 1 win=1 gem because thats easy to add.
Have patience, Gatorrex. @RiliSoft has stated they'll add new ways to earn Gems.
 
Have patience, Gatorrex. @RiliSoft has stated they'll add new ways to earn Gems.
Yeah, but a currency converter for the game would probably be much less work than copying and pasting and revamping the coin system so it would work similar to the coin system but in a different format.

Could Rilisoft also bring an option for the old menu from v7.1.0?! It's giving me most of the crashing and lag (and if you're lagging heavily, better check your connection) (there's not that much lag like right after 9.2.3 for me, but still is a terrible update. All updates starting from 8.0 and above are terrible).

I got it! If you kill one Diamond/Ruby Armored player (could be just one piece of armor, or a full set), then you get one or two gems (probably coins instead because Rilisoft wants the player to get gems in a challenging fashion, so something like 1 gem every 5 survival rounds or 10 gems for having bots set to highest difficulty... If they add bots... Would be a challenge worth their time) (not sure if Pixel Gun is supposed to be fun or trying to get us on our devices, but makes the game super fun IMO, and then there goes everyone getting excited when they kill someone. Probably no kill servers will decrease too)
 
i agree entirely!!! :grin: though what if there could also be a way to share coins and gems between friends and clanmates too?
 
i agree entirely!!! :grin: though what if there could also be a way to share coins and gems between friends and clanmates too?
No, then hackers would take advantage and abuse that. Not a good idea.
how the F*** will hakers take advantage they just hack for the coins anyway!


use your brain
Kinda like that idea, but it would be pretty OP if the OP players shared and gave every single player like 999999999 coins and gems. Yet a disadvantage and an advantage for all of us.
 
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