More bullet guns!

Curiosity

Very curious what's up?
I'm kinda sick of these boop-bop pew pew laser guns... I want some more guns that shoot bullets. Well, most primaries and secondaries are like that, but I want some more in premium/special. Like, LMGs. Decent mobility, fire rate and low damage with a large mag size. HMGs terrible mobility, high fire rate, medium damage, huge mag size. One awesome idea would be to add a feature to make your own gun. Yeah, people would complain about how OP people would make them, but I have a solution. The basic part is you can choose from 3 variations Sniper, shotgun, AR/SMG. You could choose the mag, body, barrel and stock of the gun from parts of guns you own. The parts would be retextured to black. (Shotguns would have parts from shotguns, same with the others) It would cost 100 coins for a shotgun/AR/SMG, and 200 for a sniper. Heres the tricky part. Players would be able to choose the stats. More damage, lower mobility, faster fire rate, less accuracy, bigger mag (max: 60) lower mobility. Each upgrade has a disadvantage. For bullpup guns like the marksman and swat rifle, the body and stock would be attached. Attachments also. Scopes would cost coins 2x, 5 coins, 4x 10 coins, 6x 20 coins, 10x 30 coins. Silencers would cost 10 coins, Grips (less spread since there is not much recoil) would cost 20 coins, grenade launchers (instead of throwing grenades it would shoot them out launching them farther with more damage and will explode on impact) 50 coins. Having your gun's lethality over 14 would cost an extra 10-30 coins. Last thing I forgot to add. You can choose the gunshot noise. (ARs) AK, Rambos/Hellraiser, Elite Rifle (swat rifle non-upgraded) and Marksman. Snipers and shotguns would be the same.
 
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I'm kinda sick of these boop-bop pew pew laser guns... I want some more guns that shoot bullets. Well, most primaries and secondaries are like that, but I want some more in premium/special. Like, LMGs. Decent mobility, fire rate and low damage with a large mag size. HMGs terrible mobility, high fire rate, medium damage, huge mag size. One awesome idea would be to add a feature to make your own gun. Yeah, people would complain about how OP people would make them, but I have a solution. The basic part is you can choose from 3 variations Sniper, shotgun, AR/SMG. You could choose the mag, body, barrel and stock of the gun from parts of guns you own. The parts would be retextured to black. (Shotguns would have parts from shotguns, same with the others) It would cost 100 coins for a shotgun/AR/SMG, and 200 for a sniper. Heres the tricky part. Players would be able to choose the stats. More damage, lower mobility, faster fire rate, less accuracy, bigger mag (max: 60) lower mobility. Each upgrade has a disadvantage. For bullpup guns like the marksman and swat rifle, the body and stock would be attached. Attachments also. Scopes would cost coins 2x, 5 coins, 4x 10 coins, 6x 20 coins, 10x 30 coins. Silencers, lasers and grips would be free too.
RiliSoft liked this. Guess you should feel honored.
 
Huh, free, huh?! You've been chosen by god of Rilisoft... But... I'm not correctly sure if this is good idea or bad idea, because some people use more damage and more stats, that's gonna be really OP... So I think it would be good idea if you can upgrade your own gun stats by earning each points in every each matches, if you win tons of it, your points will keep alive and going so on. If you lost a match, your points will be gone, so you have to stay survive, once if you quit after you win the match, your points will be saved, and you will get time to upgrade your own gun stats.
 
I'm kinda sick of these boop-bop pew pew laser guns... I want some more guns that shoot bullets. Well, most primaries and secondaries are like that, but I want some more in premium/special. Like, LMGs. Decent mobility, fire rate and low damage with a large mag size. HMGs terrible mobility, high fire rate, medium damage, huge mag size. One awesome idea would be to add a feature to make your own gun. Yeah, people would complain about how OP people would make them, but I have a solution. The basic part is you can choose from 3 variations Sniper, shotgun, AR/SMG. You could choose the mag, body, barrel and stock of the gun from parts of guns you own. The parts would be retextured to black. (Shotguns would have parts from shotguns, same with the others) It would cost 100 coins for a shotgun/AR/SMG, and 200 for a sniper. Heres the tricky part. Players would be able to choose the stats. More damage, lower mobility, faster fire rate, less accuracy, bigger mag (max: 60) lower mobility. Each upgrade has a disadvantage. For bullpup guns like the marksman and swat rifle, the body and stock would be attached. Attachments also. Scopes would cost coins 2x, 5 coins, 4x 10 coins, 6x 20 coins, 10x 30 coins. Silencers, lasers and grips would be free too.
Best idea 2014
 
You should he able to make the max capacity 200 not 60 (in the primary and secondary slot only). The more your capacity is the more expensive it gets. Like 10=5 coins, 20=10 coins, and so forth till 200=100 coins. So lets say I wanna make a weapon. I would base it off the M60E4 and add a big 200 round magazine but make the reload time about 6 seconds. I would then add a laser and bipod to make it look cool. I would texture it red and black. Now I would give it a recoil multiplier of 2. Here are the stats and name-
True Merican
Lethality-12
Fire Rate- 98
Capacity- 200
Mobility- 85
Also the cost of attachments would add up to your weapons cost so mine would cost around 200-300 coins.
 
You should he able to make the max capacity 200 not 60 (in the primary and secondary slot only). The more your capacity is the more expensive it gets. Like 10=5 coins, 20=10 coins, and so forth till 200=100 coins. So lets say I wanna make a weapon. I would base it off the M60E4 and add a big 200 round magazine but make the reload time about 6 seconds. I would then add a laser and bipod to make it look cool. I would texture it red and black. Now I would give it a recoil multiplier of 2. Here are the stats and name-
True Merican
Lethality-12
Fire Rate- 98
Capacity- 200
Mobility- 85
Also the cost of attachments would add up to your weapons cost so mine would cost around 200-300 coins.
Not easier to get more coins... So make a lower for like 60 or 100
 
Smart idea, the concept of the "each upgrade has a disadvantage" is a reliable source...
After playing many games, I've thought up and idea of another way the stats could work.
How about... If there is a gun creation screen, there is a bar that limits how powerful the gun can get.
So, the more stats and attachments you add on the more the bar will fill. Once the bar is filled you will
Not be able to add any more onto the gun.
For example: if you make a sniper with very low stats and no attachments, the bar won't be filled up much, as a
sniper with Higher stats will have the bar more filled up.
I quite like this idea.
 
I'm kinda sick of these boop-bop pew pew laser guns... I want some more guns that shoot bullets. Well, most primaries and secondaries are like that, but I want some more in premium/special. Like, LMGs. Decent mobility, fire rate and low damage with a large mag size. HMGs terrible mobility, high fire rate, medium damage, huge mag size. One awesome idea would be to add a feature to make your own gun. Yeah, people would complain about how OP people would make them, but I have a solution. The basic part is you can choose from 3 variations Sniper, shotgun, AR/SMG. You could choose the mag, body, barrel and stock of the gun from parts of guns you own. The parts would be retextured to black. (Shotguns would have parts from shotguns, same with the others) It would cost 100 coins for a shotgun/AR/SMG, and 200 for a sniper. Heres the tricky part. Players would be able to choose the stats. More damage, lower mobility, faster fire rate, less accuracy, bigger mag (max: 60) lower mobility. Each upgrade has a disadvantage. For bullpup guns like the marksman and swat rifle, the body and stock would be attached. Attachments also. Scopes would cost coins 2x, 5 coins, 4x 10 coins, 6x 20 coins, 10x 30 coins. Silencers, lasers and grips would be free too.
An option to make your own gun?????This would be great!!!!!!!!!
 
You should he able to make the max capacity 200 not 60 (in the primary and secondary slot only). The more your capacity is the more expensive it gets. Like 10=5 coins, 20=10 coins, and so forth till 200=100 coins. So lets say I wanna make a weapon. I would base it off the M60E4 and add a big 200 round magazine but make the reload time about 6 seconds. I would then add a laser and bipod to make it look cool. I would texture it red and black. Now I would give it a recoil multiplier of 2. Here are the stats and name-
True Merican
Lethality-12
Fire Rate- 98
Capacity- 200
Mobility- 85
Also the cost of attachments would add up to your weapons cost so mine would cost around 200-300 coins.
6 second reload won't work due to glitch
 
Maybe make it so that you can only raise stats so much by attachments and stat changes which a bar would show how much you can increase stats, then make it so that stats can be raised randomly by killing player wih that weapon
 
It's just a way of mine to say that i laughed. I have a strange vocaulary, man.
Oh I get it like Hahahahahhahahhahahahhahahahahahahhahahaahaahahaha But just ha because of the gun name I found XD I have more love keeper,baby maker<----kind of dirty(not for a dater tho),kiss the owner,love me!!,make love not war and many more hehehe
 
Oh I get it like Hahahahahhahahhahahahhahahahahahahhahahaahaahahaha But just ha because of the gun name I found XD I have more love keeper,baby maker<----kind of dirty(not for a dater tho),kiss the owner,love me!!,make love not war and many more hehehe
Lol. I have one: MAKE LOVE TO ME YOU FILTH.
 
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