The assault combo - this would benefit a players mobility, so it's perfect for people like me!
Cape - gives you a 40% dodge (you have a chance of getting shot but not taking damage or taking less damage than normal) which you loose 1% for each armor point you have (as in all armor together) so the more armor you have the less chance you have to dodge a bullet! This cape also gives you 5% increase speed and jump height
Boots - 5% more damage while moving with an extra 5% movement and jump height!
Even though this isn't in the name, why not a new hat???
This would be a soldier's helmet with -25% off of all area damage, 5% speed and jump height increase.
Well, first of all, the ruby helmet needs to be removed (and also refunded) or all these items would be useless (and also nerf the laser minigun).
Cape: Nobody would remove all their armor just for 40% dodge chance (Unless the ruby helmet is removed). 40% is quite high, but without armor, you would probably get insta killed by fast firing weapons like the hellraiser and peacemaker (i guess thats the only way to make people use their primaries? Oh wait, everyone only uses prototype because everyone is so tanky.). I think increasing speed by 10% for this cape is better choice than 40% dodge chance. You will actually need to make use of your dodging skills to dodge instead of RNG.
Boots: Wtf no double jump? Thats pretty much gg to dodging. How do you even dodge with no double jump? Go add double jump to that boots. 5% extra damage actually wont do anything to the damage you do, because your weapon's total damage per shot is rounded off to the lowest integer (This is already tested using the storm trooper and sniper cape). So for example, if your hellraiser does 3 damage per shot and shoots 100 bullets, even with +5% damage, the total damage will still stay the same. I would say add 1 damage per shot. So if your hellraiser does 3 damage per bodyshot and 6 damage per headshot, with the cape on, it will do 4 damage per bodyshot and 7 damage per headshot. And no thats not op.
Helmet: Like i said, it would be useless unless ruby helmet is removed, because 22 armor points is much better than -25% aoe damage and +5% speed and jump. Wait, isnt that the exact same stats as the crown? Just that the crown has a additional +5% damage (although that does nothing).
Also, ill add on to the list of new accessories (the normal ruby chestplate will be refunded and replaced with these).
Light armor: 20 armor points total for max upgrade. +15% speed.
Heavy armor: 40 armor points total for max upgrade. -15% speed.
Self-destruct plate: 30 armor points total. You explode when you die, dealing high damage (grenade damage) to nearby players.
Medic chestpiece: 30 armor points total. Armor points refill automatically every time you get a kill.
Medic helmet: Health refills automatically every time you get a kill. Regen armor points.
Bulletproof helmet: Ignores the bonus headshot damage for bullet type weapons. -10% speed.
Berserker helmet: +1 damage per shot and +10% speed. Increases damage taken by 20%.
Gunner cape: Ammo per clip is increased by 50%.
Sniper goggles: X-ray vision when not moving.
Sniper cape: Headshot damage x2 when not moving.
Warrior cape: +50% damage for melee. Move 5% faster when walking in a straight line.
Warrior helmet: +50% damage for melee. Move 5% faster when walking in a straight line.
Warrior chestpiece: 30 armor points total. +50% damage for melee. Move 5% faster when walking in a straight line.