PG3D Physics Ideas!

BoomImaBomb

New Member
Pixel gun 3D is one of the best games on mobile devices in terms of CONTROLS, but some of the games Reloading, shooting, and character effects could use a makeover.

= RELOADING MECHANIC - I think PG should have more varying and (possibly) REALISTIC realaods, I mean, I know it's not COD or anything, but reloading an assault rifle perfectly multiple times in 1.5 seconds seems a little unrealistic.
= SHOOTING EFFECTS - Most weapons have a simple "burst" in front of the weapon when suppressing fire, but I think some weapons should have brighter, or dimmer bursts. Laser weapons like the PSR should have MUCH brighter flashes, making it even easier to give away your location.
= CHARACTER MOBILITY EFFECTS - In PG3D, when moving, players simply move there legs back and forth when moving. In games like "Block city wars" and "block force" your character can take defensive positions. (Those games are quite crappy though). I think PG3D should grant players the ABILITY TO CROUCH. That would be awesome. Also, depending on what weapon your using, you arms should vary a bit.

Comment down below what weapons your want me to review in my next threads!
 
Objection: With how high some weapons are held based on your FOV, having a bright muzzle flash may ruin your sitiational awareness
 
Dude I don't mean "Blind your screen" burst, I just mean the bursts should be specific for each gun.
However, I blinding burst from the present "OP" rifles like the PSR and AHR would make them less overpowered.
 
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Plus, the FOV of PG3D seems a bit large compared to other black shooters like pixel strike 3D and block strike.
 
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