So everyone is complaining the heavy weapon known as judge

Discussion in 'Pixel Gun 3D Suggestions / Feedback' started by casterofshadows, Nov 5, 2017.

  1. casterofshadows

    casterofshadows New Member

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    casterofshadows
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    I have look at some other forums on weapon reviews and I keep seeing the judge listed and they complained about it so I watch some previews on it and decide that it does need to be nerfed. The nerf would be that of there should be timer on how long you control the rocket say 5 to 10 seconds after that it continues the way it was all ready heading.
     
  2. Geekerandy

    Geekerandy New Member

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    I was thinking that it could be nerfed by a gadget, maybe like that trophy system in other games. Where they would shoot projectiles out of the air. So that it would shoot judges, grenades, and other throwables, nullifying them. Like a different kind of Disabler.
     
  3. casterofshadows

    casterofshadows New Member

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    That could work too I forgot about that idea when i was looking around
     
  4. SpiritxBlade

    SpiritxBlade New Member

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    Yeah I don't know what cubic.games was thinking... I've been mostly battling squads with judges and they were impossible because all they did was hide and kill me right after I died again

    I would want the timer to be 3 seconds because 10 seconds is already too long.
     
    Last edited by a moderator: Nov 10, 2017
  5. Uber_Tuber

    Uber_Tuber New Member

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    I totally agree with you, it should be nerfed for even less seconds because 5-10 is a lot, A LOT. It should be like max. 3-4. : )
     
  6. CrisGame

    CrisGame New Member

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    Honestly it is ok on big maps like paradise resort or d-day,but when it comes to close quarter maps like 3v3 maps(train depot for example) people can shoot the weapon the second they spawn yet you can not kill them while they control the rocket because they still have that spawn invincibility,same case in 1v1s,unless they make it so that the weapon spawns with only one rocket or remove spawn invincibility from any small maps or even make it so that you can only shoot it after spawn invincibility is done,i know some of these could create exploits for example removing spawn invincibility could bring a huge advantage to wall break weapons users that could learn spawns and insta headshot people,but who stays in one place without moving,I tell you who,judge users,i know that would be a big disadvantage to whoever gets the judge but in my opinion a weapon so powerfully should have somewhat of a drawback,I mean it oneshots and if you miss you can just make the bullet go back and hit,unless you nerf the weapon altogheder you need to add a counter to it,snipers already somewhat counter it,because at long range,you might see the judge user and hit him,but even in that case 60% of the time the rocket hits you just after you get the headshot,wall break weapons are also expensive,so I think they would be a good counter,now I know that this would change many things about how the game works but since I reached level 22 most of my games have at least half the players owning that weapon,and after multiple games lost because I would get spawn killed by that weapon time after time it gets infuriating and drives long time players (people who reached lvl 22 aswell) away from the game.
     


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