Suggestions that could make PG3D a blast!

They make pixel gun cinematic like an improved first person and parkour moves. Don't forget more guts and gore in campaign with slo mo decapitations.
 
They should have a way of ranking clans that way you can know what the best clans are :grin:
While I'm all in favor of competitive spirit, I think clan wise would take it too far. Besides, the best clan is not based just on skill, but merely community, and how members cooperate with one another. For instance, just because the best clan skill-wise is ranked number 1, doesn't mean they are the best. For all we know they could be a small unit of 5-6 guys, who don't let outsiders in, and act all arrogant like they own the place.

In my opinion (take it from someone who's done clanning in FPS games for 4 years), the best clan is based on an equal mix between skill and community. Each clan will always have the one or more people that are top-tier and really good, but a great clan will only survive through it's members, and it's members dedication.

I'l admit, I may have taken that point a bit too far, but best clan usually means public reputation over ranking.

Anyways, I think what Pixel Gun 3D needs to have is a command-post-based game mode. It's similar to Battlefield and Battlefront, but basically, you have two teams (though in Battfront the odd map did have a 3rd faction with no allegiance to either side), and the map has any number of control points (say 3-4 control points total). Each team has one base control point, and they need to capture the control points on the map in order to win. Here's the catch though: in order for your team to spawn, they must have at least one control point under control (if there are multiple control points under your control, you have the option to spawn near those control points). If your team has no control points, you will lose, unless you or your team can capture a control point within a small window of time. It would call for prolonged battles for sure (depending on the size of the map), but I believe it could work perfectly.
 
Mordor cannon?: full damage, 4 capacity(4-5 rounds), 3 rate of fire(around the same as the gravity gun), and 4 mobility. It'd give out a vibrant blast and obviously do area damage, it'd explode in a sorta plethora of colors. No upgrades, it'd cost round 325 coins.
 
Hi, im new here. And i have some suggestions for weapons attachment.
Some guns hás cool attachments, but these stuffs has "no use", just add some use for tem. :smile:

Sound Supressor: you na me become invisible if someone AIM in you, also, it remove the muzzle flash(only gun smoke still visible) and the fire sound for your foes.

Laser sight: increase accurcy in hip fire and add a small red dot in your screen(falso, the dot is visible on walls).

M203(small grenade launcher); if just small version of the launcher. Every ammo box add +1 grenade for you(max 5).
 
The ability to stab with the Rambos rifle? When u run out of bullets or the target is close enough u can stab then with the knife on your gun? 3 stabs to death 2 rate of fire and thee gun stays the same at mobility. I just think it would be cool if you could make use of the knife on the gun :grin:.
 
Killstreaks would mess up the flow of the game real bad. Not to mention that spawn trapping+killstreaks=killstreaks everywhere.

I personally would like to see them make accessories give you a benefit and disadvantage. An example would be if you put on the king's crown you would -5% less higher. I just don't like accessories giving benefits and no disadvantages, as far as I'm concerned there are no disadvantages to accessories, which in my eyes makes something OP.

Someone give these people a warning point. Or I need a mod in here.
I agree, if you are gonna have accesseries they should have disadvantages. like ninja tabi could make you 10% slower
 
Yes IMO all the tryhard stuff (aka all the damage accessories)should give you a 35% slower with all those attached.
 
But wouldn't having disadvantages kill the point of accessories as they will just cancel out all the advantages the accessories give you.
 
You and other players are stuck in a map or building with zombies coming in all directions the objective is to try to survive for as long as you can.Zombies come in waves each wave has more zombies and monsters and every 5 or 10 waves a boss appears.Since there will be many entrances you will have to work together and position your team to survive the longest.
 
You and other players are stuck in a map or building with zombies coming in all directions the objective is to try to survive for as long as you can.Zombies come in waves each wave has more zombies and monsters and every 5 or 10 waves a boss appears.Since there will be many entrances you will have to work together and position your team to survive the longest.
Call of Duty zombie mode something. Do not have your purchased weapons, but instead the classic ones. Go further on waves, get better gear.
 
It would be a fun concept cause lets be real there's really no teamwork in the team battles or capture the flag cause the enemy team can hear your plans XD
 
WAIT I got it a crate drop system that you open with keys that cost 15 coins each and can contain weapons,hats,boots,and capes that cannot be bought with coins also the weapons you find in there might have a status effect that keeps track of your kills that you get with the gun and can have parts that make it track stuff other than kills like players with Rambos rifle killed by you or afterburn kills for the flamethrower
 
WAIT I got it a crate drop system that you open with keys that cost 15 coins each and can contain weapons,hats,boots,and capes that cannot be bought with coins also the weapons you find in there might have a status effect that keeps track of your kills that you get with the gun and can have parts that make it track stuff other than kills like players with Rambos rifle killed by you or afterburn kills for the flamethrower
Crate drops would be too meticulous to perform. Even so, nobody's going to want to die in multiplayer going for a crate that could hold a crappy object.

Also, we already have a status method for the game. It keeps track of your wins and scores. Something like that is just useless data at that point, since players swap weapons quite frequently.
 
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