Brooke
Fairy Mediator
So on my time on the forums, I've come across people who ask the same question "Is 'x' weapon better than 'y'?"
While there is no "best weapon" (all of the weapons except for the magic ones are fairly balanced), if you want to choose the optimal weapons for your playstyle, you have to learn about what I like to call the "Big Three."
While there are themed and seasonal weapons (like the Deadly Candy and the Brave Patriot), there are three weapons in every section which exclusively excel on a certain weapon stat/aspect. They're all equally balanced, but you'll want a weapon that plays to your strong suit.
The focuses of these weapons are:
So, how do you know which type is right for you?
Power guns ultimately destroy at close range, with high base damage and near-fatal headshot damage/
RoF guns are the best at mid-range combat (where power guns start to lose accuracy), as the hail of bullets plus a non-existent reticule bump make it the perfect candidate for doing so.
Accuracy guns are obviously good for long-range combat and sniping. They have the highest damage potential out of all of the guns, with considerable headshot damage and a fairly high clip size.
A rule of thumb is don't make every gun in your loadout the same aspect. This'll lead to you getting caught in a corner if you come across an opposite aspect (with VERY rare exceptions on an all-power loadout.) Your primary weapon should be what you prefer, your backup should be the weakness of your primary's weakness. Sniper rifles are really just the player's preference.
I hope this explanation helps! If there's anything you'd like to add/object/question, just reply below!
While there is no "best weapon" (all of the weapons except for the magic ones are fairly balanced), if you want to choose the optimal weapons for your playstyle, you have to learn about what I like to call the "Big Three."
While there are themed and seasonal weapons (like the Deadly Candy and the Brave Patriot), there are three weapons in every section which exclusively excel on a certain weapon stat/aspect. They're all equally balanced, but you'll want a weapon that plays to your strong suit.
The focuses of these weapons are:
- Power: Highest damage out of the three, but bad accuracy/high reticule bump. Suffers even at mid-range because its low accuracy. (Golden Deagle/Red Python/Deadly Viper, Army Rifle/Combat Rifle/Rambo's Rifle, Prototype PSR-1)
- Rate of Fire: Fastest fire rate out of the three, most ammo capacity, and has incredibly fast reticule bump recovery, but suffers at long range due to shot spread and low bullet damage. (Fast Death/Golden Fast Death/Crystal Fast Death, Elite Rifle/Spec-Ops Rifle/SWAT Rifle, Guerilla Rifle M1/M2)
- Accuracy: Most accurate of all of the three and can reliably hit a player across the map, but isn't recommended for close-range fighting because of its low fire rate/power. Usually has the highest potential damage (able to cause the most), since it relies on headshots to kill efficiently. Also, accurate guns tend to have higher mobility than other aspect guns. It should be noted while sniper rifles are "accurate", they still have similar aspects as a big three set. (Marksman M1/M2, Killer Mushroom/Assassin Mushroom/Amanita, Brutal Headhunter/Ultimate Headhunter)
So, how do you know which type is right for you?
Power guns ultimately destroy at close range, with high base damage and near-fatal headshot damage/
RoF guns are the best at mid-range combat (where power guns start to lose accuracy), as the hail of bullets plus a non-existent reticule bump make it the perfect candidate for doing so.
Accuracy guns are obviously good for long-range combat and sniping. They have the highest damage potential out of all of the guns, with considerable headshot damage and a fairly high clip size.
A rule of thumb is don't make every gun in your loadout the same aspect. This'll lead to you getting caught in a corner if you come across an opposite aspect (with VERY rare exceptions on an all-power loadout.) Your primary weapon should be what you prefer, your backup should be the weakness of your primary's weakness. Sniper rifles are really just the player's preference.
I hope this explanation helps! If there's anything you'd like to add/object/question, just reply below!