Here's the second part:
-Better sounds. Right off the bat, the current sounds are very bad, IMO. The Eindrilling has the Medal of Honor MP40 Sound. Forgot which Medal of Honor. One of them. For the headhunter, maybe use the Brutal Doom v016b SSG Sound. It sounds best with the Headhunter, as a Sniper rifle from AWP for Postal 2 looks like the Headhunter, and has the sound the SSG from Brutal Doom v016b uses. How about some sounds from my mod?
http://www.moddb.com/mods/brutal-doom/addons/brutal-doom-v19-derp-edition-wait-what
The mod is compatible with GZDoom only. For the Automatic Peacemaker, use the Brutal Doom Minigun sounds. Or even better, go to FPS Gamebanana
-Autoshotguns... nuff said
-The shotguns are super crappy. Why would you make it fire a slug rather than just make it spray?! Unless you make an alternate fire for the Shotguns, that would be nice.
-Alternate fire. Another firing mode. Like with the grenade launchers on the AK-47 MK3, and the Bayonet on the Rambo's Rifle. I would love to use them, somehow. For the Plasma rifle, increase the ROF, and make the alternate fire a Plasma Shotgun. Like I have said before, an alternate fire for the grenade launcher would be nice, as I would love to fire a bouncing grenade
-Option to turn on/off Tracer projectiles.
-I would love to see this, but I don't think you guys might like it. Player Ragdolls. Just kick them around as a distraction for other opponents.
-Improved weaponry. I would love to fire Homing missiles from an armageddon.
-Make the UZI a Seondary weapon, and it would be nice if we could dual wield them. And where did I get that idea? DIS:
-I would also like to see a new weapon like dis:
From Russian Overkill (a mod for ZDoom):
"
Okudzhava - Named in honour of certain singer, this classy gun has built-in hot, smelted metal container and shape maker. It can produce in a fly super hot rods, balls, shredded metal and immediately launch them at a poor victim, which isn't fast enough to hide. And how the hell it uses 100mm shells as munnition? Well, the gunpowder from it serves as power surplus, and the projectile plus casing serves as metal provider. How can it work? We don't know either, we were drunk as usual while making it. - Russian Engineers.
FIRE: Launches a hot steel rod.
ALT-FIRE: Launches a pack of hot, shredded metal.
ZOOM BUTTON: Simply changes you into scoped mode, but there is one important change - ALT-FIRE in zoomed mode launches a bouncy metal ball, explodes on contact with monsters and walls."
Something like this would satisfy my needs for overkill.
-Needs better Ricochet effects, but it would be awesome if that was optional, where we can turn it on, and off.
-the Doomsday and the Volcano Flamethrower needs to be more like this:
-try observing these videos and look at the gameplay:
http://forum.zdoom.org/viewtopic.php?f=19&t=25836
http://www.moddb.com/mods/brutal-doom
http://forum.zdoom.org/viewtopic.php?t=29915
http://forum.zdoom.org/viewtopic.php?f=19&t=35268
http://forum.zdoom.org/viewtopic.php?f=19&t=37130
I think I've said enough.