What gun stats do you think are skewed??

Discussion in 'Pixel Gun 3D General Discussions' started by little_e, Dec 29, 2015.

  1. little_e

    little_e Member

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    Any weapons you guys think have inaccurate stats? If so, what weapon is it and what (based off experience) do you think a better estimate?
     
  2. Ahtsham hail

    Ahtsham hail New Member

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    I agree, it says that the dual revolvers are stronger than the exterminator
     
  3. Fury

    Fury Retired Roleplayer

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    Photon shotgun's stats are very innacurate, in my opinion, as it can be outright lethal when in range.
     
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  4. little_e

    little_e Member

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    The laser crossbow up2 is a one shot headshot to me (my body armor is maxed, helmet all but last upgrade), even though the lethality is less than the sunrise (which is a 2 headshot kill to a fully AAP)
     
  5. Zaliox

    Zaliox Inactive Member

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    The SWAT Rifle UP2 (16 lethality) is weaker than the Marksman UP1 (15 lethality).
     
  6. Morten Høy

    Morten Høy Active Member

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    Even with cape that increase damage from primary weapons, the secret force rifle with lethality on 26 can not take out a maxed out armor with 2 headshots, but my sniper rifle, sunrise can do that with lethality on 27..do not know if i understand the numbers correctly, english is not my language, but with the secret force rifle and the cape i need to shoot them several times in the head.. According too the stats they should be more or less equal..
     
    Last edited: Jan 5, 2016
  7. Admiral Ansoa

    Admiral Ansoa Grand VizeAdmiral

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    The photon shotgun shoots around eight shards per buck, so this means that EVERY shard does 16 damage
     
    • Informative Informative x 1
  8. Admiral Ansoa

    Admiral Ansoa Grand VizeAdmiral

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    To all of those who are confused with the guns having inaccurate status: i've been yelling into pillow (i know boys shouldnt do that but, oh well) i kept having a war to figure out why the status are lying, and i still didnt get the right answer, however.....i did come up with a theory and its that is depends on how much shots per magzine the weapon has, for example:
    The future rifle has 19 damage (24 with the STC UP2) and the steam revolver up1 has 14
    For some reason 8 shots from the steam revolver (full mag) can take out a full adamant armored player which left me hanging like "eh what da heeck?" Until i slaped my self in DA FACE and said "maybe the power is more concentrated on each shot if the weapon has a small magzine but spread out if the magzine size is larger" thats how i am going so far into my PG3D coin master research
    I hope this was usefull :3
    Have a nice day : D
     
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  9. Morten Høy

    Morten Høy Active Member

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    Well, your theori actually makes sense to me, that would def explain some things.
     
  10. TheRussian

    TheRussian Pixel Gun Legend REBORN

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    The dj secondary weapon is op as hell
     


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