For pete's sake Rilisoft, REVISE THE HEALTH AND ARMOR SYSTEM!!

Doomguy5th

Active Member
OK before I go crazy, look at games that are arena shooters and maybe CS:GO. Their health system is just numbers and a bar.

If you can do something similar to that, that would be really nice, because having just 10 dots or plus signs on the screen indicating your health doesn't cut the cheese at all. It's like a simple attack does a buttload of damage (yes, 10% IMO is a lot, even with a knife, a simple weapon for a simple man).

On top of that, I have ranted about the armor system acting more like shields before. If possible, give the armor system a percentile reading along with a bar reading, but if you were to upgrade your armor, it would em... progressively give you more protection (but not fully protecting your health ofc), but it would be a smaller percentile in the armor section of the HUD. Like IE: Wooden Armor, 100% armor, when you upgrade to Iron Armor, it stacks onto the Wooden Armor with a lower percentile (IE: 80% or 95% or 90%), offers more protection to your health, and has a different color on your HUD. Same goes for gold, diamond, ruby, etc...

Instead of integrating that idea into the whole game, make it some kind of option to change the display of the health and armor. People prefer the 10 bar system, while others prefer the numbers and one bar system.

Oh yeah, also numbers to indicate how much damage we dealt to the enemy, so finding hackers may be a tad bit easier (IE: People that don't have armor and are invincible no matter how much we shoot them).
 
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