Suggestions that could make PG3D a blast!

WARNING: THIS LIST IS LONG!
Here are some of my suggestions (that is until Mr. GoldMan27 tramples it)
Enemies:
1) Gangsters - These guys shoot guns at you.
2) Raptors - They run really fast!
Weapons:
1) Hunting Rifle - Can shoot up to 8 bullets until reloading. Also can shoot pretty far!
2) Baseball Bat - Mobility of 10 (first to be so) and has about 7 damage. Attack Speed is around 6.
3) Time Bomb Launcher - Explodes after 5 seconds (yikes!)
4) Boxing Gloves - Mobility of about 4-5 and has 7 damage. Attack Speed should be 8-9.
5) Healer Gun - Not much of a "weapon", but can help your comrades by restoring health. Max bullet storage should be 150 and 10 ammo points = 1 heart. Teamwork counts!
6) RPG-7 - Less damage than the Armageddon but allows you to move quicker.
7) Army Knife/Machete - 10 damages but only 3 mobility and 5 attack speed.
Accessories:
1) Baseball Cap - Allows you to run 20% faster!
2) Cowboy Hat - Quicker fire rate and reload.
3) Viking Helmet - 10% damage increase and 5% defense to attacks.
4) Spider Boots - Like some people said, there should be a wall-crawling boots.
5) Animal Ears - Why not? :smile:
Maps:
1) Boxing Arena - Comes with a Boxing Ring, Seating Areas, and Backstage!
2) Baseball Arena - Similar to Boxing Arena but larger and with a baseball field instead.
3) Airport - Has airplanes, terminals, etc. Remember Modern Warfare 4?
4) Office Building - Unlike Parkour City, you are INSIDE the building. Remember Die Hard?
5) Western Town - Cowboy style. Has saloons, farms, stores, etc. It would be great if there are cows and horses too!
6) Jungle - Comes with a guerilla camp and it's like in the Amazon. Remember Predator?
7) Downtown - Typical New York Street with buildings and skyscrapers with many vehicles.
Tweaks:
1) There should be a lasting burn-effect from Flamethrower.
2) Fair Spawns. Like some people said, there should be a safe zone for allies and enemies alike, just like TF2.
3) Fair Starts. Why can't the Team Battles, Flag Capture, and Time Survival start off with a count-down like Deadly Games?
4) Make it so that you can run faster in Lightning Boots. To be honest, 5% is not much of a big difference when it comes to speed...
THANKS FOR READING MATES! :smile:


You are a genius!
You sir are freaking genius... I freaking love those new ideas you got.
 
Um, you said "modern warfare 4" which is a game that might not exist. I think you mean modern warfare 2 or MW3 as they both had terminal in it.
 
Believe it or not, I'm actually all for this.

Back in my time on SWBF, the PLA clan had a server up called an Invincible! server. This server basically had all players with full health, and nobody would take damage in the server. The only way you could die would be if you fell off map, or killed yourself in a glitch.

Sure things got hectic because it was public and such, but an invincibility option for servers would be nice. It'd let players just hang out and such.
But it should restrict the nasty servers that all these pedophiles make.

Killstreaks would mess up the flow of the game real bad. Not to mention that spawn trapping+killstreaks=killstreaks everywhere.

I personally would like to see them make accessories give you a benefit and disadvantage. An example would be if you put on the king's crown you would -5% less higher. I just don't like accessories giving benefits and no disadvantages, as far as I'm concerned there are no disadvantages to accessories, which in my eyes makes something OP.
I like that :grin:
 
Last edited by a moderator:
I have just now removed the little fight with 2_dope and Kid Snipes. Please keep the discussion on-topic. Further lashing out at members will result in warning points for both members.

I do not care who started the little flame war in the first place, I will end it. Permanently.
 
I have just now removed the little fight with 2_dope and Kid Snipes. Please keep the discussion on-topic. Further lashing out at members will result in warning points for both members.

I do not care who started the little flame war in the first place, I will end it. Permanently.
I apologize for my part In that, I won't speak for Kid Snipes, but I am sorry for that.
On the topic of what to add, a way to share skins
 
Anyone else think clans calls for clan wars? one of your memebers declares a clan war, and it gives off an alert to anyone from your clan online and asks them if theyd like to participate, you need 6 to fight and a max of ten player per team, the games would go to 200 kills, when your team reaches 100 kills u get an ammo refill.. and that calls for a top clans list how many clan wars yours has won the end
 
Anyone else think clans calls for clan wars? one of your memebers declares a clan war, and it gives off an alert to anyone from your clan online and asks them if theyd like to participate, you need 6 to fight and a max of ten player per team, the games would go to 200 kills, when your team reaches 100 kills u get an ammo refill.. and that calls for a top clans list how many clan wars yours has won the end
image.jpg
I approve big time!
 
Anyone else think clans calls for clan wars? one of your memebers declares a clan war, and it gives off an alert to anyone from your clan online and asks them if theyd like to participate, you need 6 to fight and a max of ten player per team, the games would go to 200 kills, when your team reaches 100 kills u get an ammo refill.. and that calls for a top clans list how many clan wars yours has won the end
While possible, I have never seen server sizes for FPS games on mobile devices go above 12 people at max. This would most likely mean you need 6 members per team to have it at maximum capacity. I also believe that giving off such an alert is unwise. What if your clan is small, and nobody's online from your clan, then what? You go in 1v6 and pull a Rambo?

Also, that kill ceiling is wayyyy too high for a clan battle. I could see 75 being the limit, anything past could be bug-worthy. As for the ammo refill, I say just leave it where it is, with ammo hunting and buying a full ammo pack in-server.

While a top clans list would be fun and competitive, if it's using a similar system like the Leaderboards, it could easily be hacked. I'm personally thinking Rilisoft needs to up the ante on their security in-game, before they attempt a clan leaderboard.
 
I have a game mode idea! It's called "zombie survival". There's two teams, zombies and survivors. Zombies can only use melee, and they are super fast. Survivors can use guns (duhh). When the Mach starts, a random player spawns as the zombie. If a zombie kills a survivor, that survivor go's to the zombies team. When there is only one survivor left, he/she gets A HUGE stat boost to every thing. The survivors must survive for 5 minutes to win. And for the zombies? Well... Haha.. They must kill all the survivors to win..
 
I have a game mode idea! It's called "zombie survival". There's two teams, zombies and survivors. Zombies can only use melee, and they are super fast. Survivors can use guns (duhh). When the Mach starts, a random player spawns as the zombie. If a zombie kills a survivor, that survivor go's to the zombies team. When there is only one survivor left, he/she gets A HUGE stat boost to every thing. The survivors must survive for 5 minutes to win. And for the zombies? Well... Haha.. They must kill all the survivors to win..
I really love that idea! But Isn't it called HvZ?
 
I have a game mode idea! It's called "zombie survival". There's two teams, zombies and survivors. Zombies can only use melee, and they are super fast. Survivors can use guns (duhh). When the Mach starts, a random player spawns as the zombie. If a zombie kills a survivor, that survivor go's to the zombies team. When there is only one survivor left, he/she gets A HUGE stat boost to every thing. The survivors must survive for 5 minutes to win. And for the zombies? Well... Haha.. They must kill all the survivors to win..
It sounds familiar to a gamemode from Garry's Mod.
 
image.jpg
This is how I would like the H.U.D to look when dual wielding and grenades will get implemented. Of course, there is that handy H.U.D customization, so you can change what suits you best, and you can make the buttons smaller as well. The buttons are transparent, and the left handed weapon will have different colored buttons. The reload button, you can have the option in H.U.D customization to make it one, separate, or both. You can throw explosives by tapping the "selection" to throw, and the middle button is for detonating mines you threw. There will be waypoints showing where your mine is placed. The detonate button will only appear once you threw your mine. In the store section, there will be a dual wield section, there you select if you want to use the weapon with your left or right hand. You can only dual wield weapons that are one handed, which you can see by how your character holds the weapon, with two hands or one. I sincerely hope everyone agrees with this, because I would like this to happen. As for uncomfortably and too many buttons blocking the screen problem, adjust in H.U.D customization settings.
 
View attachment 1365
This is how I would like the H.U.D to look when dual wielding and grenades will get implemented. Of course, there is that handy H.U.D customization, so you can change what suits you best, and you can make the buttons smaller as well. The buttons are transparent, and the left handed weapon will have different colored buttons. The reload button, you can have the option in H.U.D customization to make it one, separate, or both. You can throw explosives by tapping the "selection" to throw, and the middle button is for detonating mines you threw. There will be waypoints showing where your mine is placed. The detonate button will only appear once you threw your mine. In the store section, there will be a dual wield section, there you select if you want to use the weapon with your left or right hand. You can only dual wield weapons that are one handed, which you can see by how your character holds the weapon, with two hands or one. I sincerely hope everyone agrees with this, because I would like this to happen. As for uncomfortably and too many buttons blocking the screen problem, adjust in H.U.D customization settings.
The HUD setup you have seems a bit too complex for my liking. Perhaps have the reload button for both weapons, but it will only reload the weapon with the lower ammo count first, and then the other. If you have equal ammo count, then it'll reload both.

Mines and grenades will just complicate the way Pixel Gun is built, a shoot-em-up type of shooter. No need to lay mines or grenades.

The dual-wield setup seems complex as well. I thought the idea of dual-wield was that you would have a set dual-wield setup for one specific weapon swap, not have constant weapon swaps for it. Something like Halo's SMG-with-a-Magnum would work nicely I'd think, or use a Powerful Gift with a Fast Death (which could prove quite lethal). Just specific, framed setups, not a full-freedom swap during the match.
 
Maybe a feature that if you loose in a match you get about 5 xp and like 1 coin while players that win get 25 xp and 5 coins. The more participation in the winning team could get up to 10 coins. I thought of this because it's hard earning xp in multiplayer because you loose to more experienced players. Good idea or no?
 
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