New Game Modes

Do you agree with these game modes?

  • Nope.

    Votes: 0 0.0%

  • Total voters
    8
So, PG3D has some modes, but, even if they're fun, they can be repetitive and in turn become boring.

I decided to come up with some new game modes, so that PG3D will have more variety.

1. FRONTLINE

This mode is sort of like a tug of war. If you play (or know) Verdun, you will know the way this mode works. It's just that I tweaked it a little for it to work in PG3D.

So, when the game starts, one team will be given a certain amount of time to attack the enemy HQ and capture it while the other team will have to defend the HQ without going far from it (which means that if you go beyond roughly five meters from the HQ, that is considered going far from it).If players from the defending team go far from it, they will be given ten seconds to go back to their HQ before they instantly die and respawn at their HQ. When the attacking team reaches the enemy HQ, they must stay near it for ten seconds to capture it. If the HQ is captured, the attacking team will get a point and all players will be teleported to their respective HQs and roles will be switched. Attackers will become defenders and defenders will become attackers. However, if the defenders are able to defend their HQ successfully, the defenders grab a point and the attackers must retreat to their HQ to defend it while the defenders are given a chance to take the enemy HQ for a certain amount of time. This goes on until the end of the game. The winner is the team with the most coins.

2. ONE IN THE CHAMBER

This mode is from COD.

In this mode, players are given a Pixel Gun and a Combat Knife. Your Pixel Gun only has one bullet. However, in this mode, both weapons kill instantly and no hats, gear, boots, capes and armor are allowed. If you manage to kill an enemy, there will be an added bullet to your gun. If you miss, well, you are forced to use your knife. If you manage to kill someone with your knife, a bullet will be added to your gun as well. You have 3 lifes. If you lose all of your lives, you lose. The last man standing is the winner.

3. BOMB DEFUSE

This mode is adapted from the Counter-Strike series and the Search & Destroy mode in COD.

In this mode, there will be two flags. The attacking team must pick up the bomb and destroy one of the flags to get a point while the defending team must defend their flags. If the bomb is planted at one of the flags, one of the members must defuse the bomb. When you die, you will respawn after one of the teams gets a point. If the bomb explodes, the attacking team gets a point. If the bomb is successfully defused (or never planted), the defending team gets a point. If a team manages to eliminate the other, that team wins. However, if the defending team kills all enemies and the bomb is planted, they must defuse it to win. If the bomb goes off, they still lose. If one team gets a point, all surviving players are teleported to their respective spawn points and all players who were killed respawn. When one team gets a point, both teams switch roles. The first team to reach 3 points wins. There is no time limit for this mode.

That's it guys. Do you agree with these modes?
 
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Seems cool. We can add more to the current game modes we have currently in PG3D. All of the three modes you suggested is actually a good idea! Especially the Bomb Defuse. I would really want it in PG. But is it possible for Rilisoft to create modes like these?
 
Seems cool. We can add more to the current game modes we have currently in PG3D. All of the three modes you suggested is actually a good idea! Especially the Bomb Defuse. I would really want it in PG. But is it possible for Rilisoft to create modes like these?
A similar game called Block Force has done it. It also did Infected and domination.
 
The bomb defuse mode you suggested is kinda weird, 'cuz you know exploding flags with a bomb, replace it with a statue to make it look better.
 
I like all these ideas, but the frontline gamemode would probably need larger team sizes in my opinion. Otherwise these sound great!
 
i would like to see a 6v6 TDM...although thats probably not going to happen as because it would cause way much more lag...but that would be a nice idea imo...
 
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